Banner
Views: 992,699,108
Time:
12 users online: E-man38, Elie Barnes, Gamet2004, Golden Yoshi, jesus, LuigiTime, Maniek, Pikush_, PokerFace, RenanSV, Steffi4689, WIKIDNEZ - Guests: 72 - Bots: 114 Users: 54,447 (2,091 active)
Latest: Novahamsber
Tip: Pressing Ctrl + Del in Lunar Magic will delete all objects, sprites, and screen exits from the current level.
Not logged in.
Details for Sprite Initial Facing Fix v1.01
UberASM Repository - Sprite Initial Facing Fix v1.01 Link - Show random
File Name: Sprite Initial Facing Fix v1.01
Added:
Version History: View
Authors: JamesD28
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This is an UberASM version of the Sprite Initial Facing Fix patch, that fixes the issue where sprites spawning in on level load will face the position Mario was at before warping. Instead, sprites will always face Mario when spawning in on level load. It can be applied globally with Gamemode 14, or used on a per-level basis.

Requested by idol.

v1.01:
- Added the Info Box (sprite B9) to the list of excluded sprites.

v1: Initial release.
Tags: face, fix, init, lorom, sa-1, sprite
Rating: No rating
Download: Download - 1.00 KiB
82 downloads
Screenshots
Previous 
 Next
MarkAlarm
Moderated with:
- Lunar Magic 3.31
- UberASMTool 1.4
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

Moderated the previous version, this update merely adds an extra sprite to the ignore list (only two lines were added). Fix works and it still inserts.
Posted by: MarkAlarm - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks