Name: | Sprite Initial Facing Fix v1.01 |
Author: | JamesD28 |
Added: | |
Version History: | View |
Type: | Level, Game Mode |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | This is an UberASM version of the Sprite Initial Facing Fix patch, that fixes the issue where sprites spawning in on level load will face the position Mario was at before warping. Instead, sprites will always face Mario when spawning in on level load. It can be applied globally with Gamemode 14, or used on a per-level basis. Requested by idol. v1.01: - Added the Info Box (sprite B9) to the list of excluded sprites. v1: Initial release. |
Tags: | face fix init lorom sa-1 sprite |
Comments: | 3 (jump to comments) |
Rating: |
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1.00 KiB | 147 downloads
Comments (3)
- Lunar Magic 3.31
- UberASMTool 1.4
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05
Moderated the previous version, this update merely adds an extra sprite to the ignore list (only two lines were added). Fix works and it still inserts.
- Lunar Magic 3.31
- UberASMTool 1.4
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05
Seems to work as intended. Options for the bullet bill and spike top are nice additions as well. Accepted.