Language…
9 users online:  Alex, BlueSheep123, derv82, Gasterus155, Green, JeepySol, signature_steve, Slash-18, TheXander - Guests: 155 - Bots: 212
Users: 65,523 (2,166 active)
Latest user: javier69

Sensitive Bob-ombs

UberASM Repository → Sensitive Bob-ombs

Submission Details

Name: Sensitive Bob-ombs
Author: JamesD28
Added:
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This UberASM code makes Bob-ombs more sensitive to their environment, as all sentient explosives should be. You can allow Bob-ombs to be detonated by dying (either via sprite contact or lava), by being thrown at a wall, by walking into other sprites, or any combination of the three. Features are enabled via the .asm file.

To be inserted as level code or as GM14 code.
Tags: bob-omb explode explosion lorom sa-1
Comments: 1 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 1.17 KiB | 124 downloads

Screenshots

Comments (1)

 RussianMan Link
Tested With:
-Lunar Magic 3.31
-UberASM 1.4
-bsnes v115
-SA-1 1.40

If I had to offer a few suggestions, adding more state checks for stomped (by cape diving), spin-jump kill (making it a define), as well as making carriable state sensitive to sprite touch as well, so when you throw a bob-omb at something, it'll explode on contact with that something, and sensitivity to ceiling touch. But overall, this is an interesting addition to the bob-ombs, definitely leaves a lot of room for experimentation and creativity (like how it can explode by touching flying ?-block with !ExplOnSpr enabled).