|Type:||Level, Game Mode|
|Description:||This UberASM code makes Bob-ombs more sensitive to their environment, as all sentient explosives should be. You can allow Bob-ombs to be detonated by dying (either via sprite contact or lava), by being thrown at a wall, by walking into other sprites, or any combination of the three. Features are enabled via the .asm file.
To be inserted as level code or as GM14 code.
|Tags:||bob-omb explode explosion lorom sa-1|
|Comments:||1 (jump to comments)|
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-Lunar Magic 3.31
If I had to offer a few suggestions, adding more state checks for stomped (by cape diving), spin-jump kill (making it a define), as well as making carriable state sensitive to sprite touch as well, so when you throw a bob-omb at something, it'll explode on contact with that something, and sensitivity to ceiling touch. But overall, this is an interesting addition to the bob-ombs, definitely leaves a lot of room for experimentation and creativity (like how it can explode by touching flying ?-block with !ExplOnSpr enabled).