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Sensitive Bob-ombs

UberASM Repository → Sensitive Bob-ombs

Submission Details

Name: Sensitive Bob-ombs
Author: JamesD28
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This UberASM code makes Bob-ombs more sensitive to their environment, as all sentient explosives should be. You can allow Bob-ombs to be detonated by dying (either via sprite contact or lava), by being thrown at a wall, by walking into other sprites, or any combination of the three. Features are enabled via the .asm file.

To be inserted as level code or as GM14 code.
Tags: bob-omb explode explosion lorom sa-1
Comments: 1 (jump to comments)
0.0 (0 ratings)
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Download 1.17 KiB | 124 downloads


Comments (1)

 RussianMan Link
Tested With:
-Lunar Magic 3.31
-UberASM 1.4
-bsnes v115
-SA-1 1.40

If I had to offer a few suggestions, adding more state checks for stomped (by cape diving), spin-jump kill (making it a define), as well as making carriable state sensitive to sprite touch as well, so when you throw a bob-omb at something, it'll explode on contact with that something, and sensitivity to ceiling touch. But overall, this is an interesting addition to the bob-ombs, definitely leaves a lot of room for experimentation and creativity (like how it can explode by touching flying ?-block with !ExplOnSpr enabled).