|Name:||RAM Controlled Mario's Fireballs Limit v1.1|
|Requires Free Space:||Yes|
|Description:||This patch lets you change Mario's fireballs limit per level, or even during a level, by using a RAM address to hold the fireball limit instead of always being 2. This can be used both to allow more rapid shooting but also to limit the fireball ability (only 1 or even no fireball at a time). For instructions and info, check the readme file.
Uses 1 byte of freeram. Compatible with "Extended No Sprite Tile Limits" patch (but not required).
v1.1: fixed glitch where cape spinning could kill Mario's fireballs in lower sprite slots.
|Tags:||ability fireball lorom sa-1|
|Comments:||2 (jump to comments)|
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