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RAM Controlled Mario's Fireballs Limit v1.1

Patchs SMW → RAM Controlled Mario's Fireballs Limit v1.1

Détails de la soumission

Nom: RAM Controlled Mario's Fireballs Limit v1.1
Auteur: Kevin
Ajouté le:
Outil: Asar
Espace Libre Requis: Oui
Correction de bogues: Non
En vedette: Non
Description: This patch lets you change Mario's fireballs limit per level, or even during a level, by using a RAM address to hold the fireball limit instead of always being 2. This can be used both to allow more rapid shooting but also to limit the fireball ability (only 1 or even no fireball at a time). For instructions and info, check the readme file.
Uses 1 byte of freeram. Compatible with "Extended No Sprite Tile Limits" patch (but not required).

v1.1: fixed glitch where cape spinning could kill Mario's fireballs in lower sprite slots.
Étiquettes: ability fireball lorom sa-1
Commentaires: 1 (aller aux commentaires)
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commentaires (1)

 MarioFanGamer Lien
Moderated with:
  • Lunar Magic v3.31
  • SA-1 Pack v1.40
  • Asar v1.81
  • Extended No Sprite Tile Limits v3.1
  • BSNES v115
Added ability tag.

A very simple patch. I can see use of it in a hack which implements permanent upgrades like in JUMP.