Language…
11 users online: alvinluis, Donb_Rgas, HamOfJustice, Knight of Time, Mediocre Espurr, mzaslove, Power_Boii, smwln, TCgamerboy2002, yoshi9429, Zavok - Guests: 95 - Bots: 159
Users: 56,311 (2,236 active)
Latest user: Agent Zero

RAM Controlled Mario's Fireballs Limit v1.1

SMW Patches → RAM Controlled Mario's Fireballs Limit v1.1

Submission Details

Name: RAM Controlled Mario's Fireballs Limit v1.1
Author: Kevin
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch lets you change Mario's fireballs limit per level, or even during a level, by using a RAM address to hold the fireball limit instead of always being 2. This can be used both to allow more rapid shooting but also to limit the fireball ability (only 1 or even no fireball at a time). For instructions and info, check the readme file.
Uses 1 byte of freeram. Compatible with "Extended No Sprite Tile Limits" patch (but not required).

v1.1: fixed glitch where cape spinning could kill Mario's fireballs in lower sprite slots.
Tags: ability fireball lorom sa-1
Comments: 1 (jump to comments)
Download 2.48 KiB | 76 downloads

Screenshots

Comments (1)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.31
  • SA-1 Pack v1.40
  • Asar v1.81
  • Extended No Sprite Tile Limits v3.1
  • BSNES v115
Added ability tag.

A very simple patch. I can see use of it in a hack which implements permanent upgrades like in JUMP.