Name: | RAM Controlled Mario's Fireballs Limit v1.1 |
Author: | Kevin |
Added: | |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch lets you change Mario's fireballs limit per level, or even during a level, by using a RAM address to hold the fireball limit instead of always being 2. This can be used both to allow more rapid shooting but also to limit the fireball ability (only 1 or even no fireball at a time). For instructions and info, check the readme file. Uses 1 byte of freeram. Compatible with "Extended No Sprite Tile Limits" patch (but not required). v1.1: fixed glitch where cape spinning could kill Mario's fireballs in lower sprite slots. |
Tags: | ability fireball lorom sa-1 |
Comments: | 2 (jump to comments) |
Download
2.48 KiB | 265 downloads
Comments (2)
- Lunar Magic v3.31
- SA-1 Pack v1.40
- Asar v1.81
- Extended No Sprite Tile Limits v3.1
- BSNES v115
Added ability tag.A very simple patch. I can see use of it in a hack which implements permanent upgrades like in JUMP.