There only appeared to be one instance where this did not work, where if you jump a single frame later than necessary the message does not get displayed. However, everything else worked as intended and fixing a one frame bug that's at the fault of how SMW handles input RAM and the timing of UberASM within the frame would make this unreasonable to fix. If you figure out a solution for this, an update would be awesome but it seems fine as is. Definitely a fun piece of code for those in the Kaizo scene.
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