Views: 992,701,002
12 users online: BEESphilly,  Deeke, Gamet2004, GiraffeKiller, Heraga,  JamesD28, MarkVD100, Natsu, NGB, Serge, SilentSnake20, StackDino - Guests: 65 - Bots: 129 Users: 54,447 (2,091 active)
Latest: Novahamsber
Tip: Make sure your overworld's aesthetic, and the levels within, are coherent.
Not logged in.
Details for Yump Failure Message for P-Switch
UberASM Repository - Yump Failure Message for P-Switch Link - Show random
File Name: Yump Failure Message for P-Switch
Authors: Francium
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: If the yump of the P-Switch fails, a message will be displayed.
Request from ninj.
Credit is optional.
Tags: lorom, p-switch, p-switch jump, sa-1, yump
Rating: No rating
Download: Download - 522 bytes
Moderated with:
- Lunar Magic 3.31
- UberASMTool 1.4
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

There only appeared to be one instance where this did not work, where if you jump a single frame later than necessary the message does not get displayed. However, everything else worked as intended and fixing a one frame bug that's at the fault of how SMW handles input RAM and the timing of UberASM within the frame would make this unreasonable to fix. If you figure out a solution for this, an update would be awesome but it seems fine as is. Definitely a fun piece of code for those in the Kaizo scene.
Posted by: MarkAlarm - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks