Language…
16 users online:  Ahrion, crocodileman94, eltiolavara9,  Fernap, Foxy_9000_, hoangng, Isikoro, jump_run_repeat,  MarkAlarm, monkey03297, Necrotext, pnaha, Scags, sinseiga, Sweetdude, Tsquare07 - Guests: 259 - Bots: 350
Users: 64,795 (2,377 active)
Latest user: mathew

Wall Run Activated Block

SMW Blocks → Wall Run Activated Block

Submission Details

Name: Wall Run Activated Block
Author: MarkAlarm
Added:
Act As: Various
Includes GFX: No
Description: This is a block that is triggered upon wall running. Credit unnecessary, but appreciated.

In order to specify the block type that gets activated during the wall run, set the act as to whatever the original block's map16 number is. For example, if you want coin blocks to activate upon the wall run, set the act as of this block to 124.

Note that this block is incompatible with layer 2 and blocks such as the on/off switch and note blocks will revert to their vanilla state after being triggered once. This is due to how the hit animation restores the block to its original map16 form, rather than the custom form. These will likely be updated in the future, but for single-use blocks such as coins and powerups, this works quite well.
Tags: lorom sa-1 wall running wall-running
Comments: 3 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 545 bytes | 168 downloads

Screenshots

Comments (3)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.31
  • PIXI v1.40
  • GPS v1.4.3
  • BSNES v115
Keep in mind that when you use these blocks, they only work with the page 1 acts like setting since that's where the bounce blocks are located and naturally, they only work with vanilla blocks. Otherwise it's some interesting set of blocks.
BlueToad Link
It would be better if the noteblocks bounced you sideways.
Knight of Time Link
Maybe the blocks will work with layer 2 if you use this patch?