Language…
17 users online: AntonioDosGames, autisticsceptile1993, Biblically Accurate Angel, Bonobi, Captain 3, Children's Digest 1950-2009, Green Jerry, GrenCarret, Hammerer, HeitorPorfirio2006, lincolnic, MarioSMWGooder, milgrips, Murphmario, Nowieso,  patcdr, Plasmariel - Guests: 73 - Bots: 190
Users: 57,121 (2,260 active)
Latest user: Notsammyr

Disable Scorecard GFX

SMW Patches → Disable Scorecard GFX

Submission Details

Name: Disable Scorecard GFX
Author: Kevin
Added:
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch disables the end level scorecard tilemap updates, preventing it from messing up the level's layer 3, but it keeps its functions running in the background (score/bonus stars updates).
It also fixes the layer 3 priority/transparency messing up at level end (usually the game forces it to have top priority and no color math).
Optionally, you can make the timer tick down as the score increments.
Tags: lorom sa-1
Comments: 5 (jump to comments)
Download 854 bytes | 128 downloads

Screenshots

Comments (5)

shaoshao Link
This is great! thanks Kevin
 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.33
  • SA-1 Pack v1.40
  • Asar 1.81
  • BSNES v115
I notified the creator that if you enable and then disable the timer count down, the patch will break where the timer units will underflow without affecting the other digits. A small fix was submitted during the moderation which fixes it.

This certainly is one of the simpler patches, barely a tweak if it weren't for the timer code.
Dark Prince Link
yoooooo finally, thank you kevin #smrpg{haha}
 Koopster Link
Would be cool if the timer in the status bar ticked down, since that's where the score calculation comes from
 Kevin Author Link
Added an option for that