Name: | Trigger Cutscene on Level End |
Author: | Kevin |
Added: | |
Type: | Level |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | This code allows you to have a vanilla cutscene (including credits) after getting a goal post/orb level clear, rather than having to use a boss. You can choose which cutscene in the asm file. Note that it doesn't work for keyholes and secret exit goal tapes. |
Tags: | lorom sa-1 |
Comments: | 2 (jump to comments) |
Rating: |
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550 bytes | 149 downloads
Comments (2)
If you want to trigger the cutscene only on the first clear, you can add the following between the endif and the stz $0DDA|!addr
or, if you're feeling fancy, you can also add a constant to enable/disable this feature
Tested with:
-Lunar Magic 3.31
-bsnes v115
-UberASMTool 1.5
-SA-1 1.40