Language…
16 users online:  Ahrion, Batata Douce, drkrdnk,  Eden_, Hammerer, LadiesMan217, LuigiTron, magianegra21, masl, Maw, ppp9q,  Ringo, sinseiga, Sokobansolver, Sparx, The_Uber_Camper - Guests: 263 - Bots: 302
Users: 64,795 (2,376 active)
Latest user: mathew

Free $7E:0DE0-$7E:0EF4

UberASM Repository → Free $7E:0DE0-$7E:0EF4

Submission Details

Name: Free $7E:0DE0-$7E:0EF4
Author: Kevin
Added:
Type: Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This simple code frees up the 277 (0x115) bytes of RAM at $7E:0DE0-$7E:0EF4 (a.k.a. $0DE0-$0EF4) for usage in levels, so that it can be used as free RAM without messing up overworld sprites. This can be useful for resources that need a lot of free RAM in the $0000-$1FFF area.
Tags: lorom sa-1
Comments: 2 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 1.58 KiB | 157 downloads

Comments (2)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.33
  • SA-1 Pack v1.40
  • UberASM Tool v1.5
  • BSNES v115
What this patch does is to back up the overworld sprite tables into freeRAM and then restore them. The alternative is to reset the overworld sprite tables which requires no freeRAM but this will reset the overworld state which may or may not be noticable.
ninj Link
Well, nothing too special but it works.