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SMB2/SMA Style Luigi Scuttle v1.1

UberASM Repository → SMB2/SMA Style Luigi Scuttle v1.1

Submission Details

Name: SMB2/SMA Style Luigi Scuttle v1.1
Author: Francium
Added:
Version History: View
Type: Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: When Luigi is jumping, a walking motion will be shown instead of his normal animation.

Credits are optional.

Requested by KBY30.

v1.1 update: changed to disable scuttle while Luigi is down on cape and animate every 2 frames, similar to SMA2. Also, with this change, ASM was optimized instead of using 2 bytes of free RAM.
Tags: animation lorom luigi sa-1
Comments: 10 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 525 bytes | 378 downloads

Screenshots

Comments (10)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.33
  • SA-1 Pack v1.40
  • UberASM v1.5
  • BSNES v115
Replaced sa1rom tag b< sa-1.
KaidenThelens Link
Could you add a way for SFXs to be played when doing the player is doing the scuttle? (Like in SMA2)
Francium Author Link
Sorry for the late reply#smrpg{sad}
Replace .Jump with the following.

Code
.Jump:
	LDA $14
	AND #$01 : BEQ +
	LDA !freeram|!addr+1
	BNE ++
	LDA #$03 : STA !freeram|!addr+1
	LDA #$01		;SFX Number
	STA $1DFC|!addr		;SFX Bank
++:
	DEC !freeram|!addr+1
+:
	LDA !freeram|!addr+1
	STA $13E0|!addr
.Return:
	RTL

You can edit LDA #$01 and STA $1DFC|!addr to change SFX.
SmashNcrab Link
I want the scuttle to stay while down on cape (like the first version) but want everything else from this version. How would I go about that?
Francium Author Link
Try deleting lines 11 and 12 of the ASM file
KBY30 Link
V1.1 looks even better! Thank you once again for fulfilling my request
Francium Author Link
In SMA2, Luigi animates every 2 frames.
I'm certain of this because I actually played it.:D
Apple Boy Link
I feel like the scuttle animation should move a bit faster than it does, but other than that, it's great!
Maarfy From older version: SMB2/SMA Style Luigi Scuttle Link
Could be tightened up a little bit, but it works just fine, accepted. Note that only normal jumps become scuttle jumps for Luigi - jumps at a full sprint still use the old pose. Note also that floating with the cape will cause Luigi to scuttle away while slowly falling. Neither of these are problems, of course.

We'd appreciate it if you could try and include a screenshot or two for your submissions moving forward. I've added one here for now.

Tested with Asar 1.81, Lunar Magic 3.31, SA-1 1.40, Snes9x 1.59.2, UberASM Tool 1.4.
KBY30 From older version: SMB2/SMA Style Luigi Scuttle Link
Works perfectly and as expected, thank you very much!