|Name:||Extended Sprite Despawn Range Fix|
|Requires Free Space:||Yes|
|Description:||This patch modifies the despawn handling and OAM of most of the extended sprites so that they can safely go offscreen without issues:
-They disappear if the top-left part of the 16x16 bounding box of the sprite touches the left and top edges of the screen. This is very noticeable (and annoying) with the Hammer Brother's hammer if the Hammer Brother is near the top of the screen. Plus this patch lets you modify the boundaries (or range) on where they despawn.
-Some extended sprites like the Torpedo Ted arm wraps the screen due to simply writing #$00 or #$02 to $0420 as a whole byte rather than using bitwise operations to only write on bit 1 (%000000S0).
This all the extended sprite except the unused one (extended sprite $09). I do not know what this was intended for.
This patch requires the Extended No Sprite Tile Limits v3.1 patch.
|Tags:||despawn extended sprites lorom sa-1|
|Comments:||3 (jump to comments)|
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