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Tip: Try playing around with the Horizontal Level Settings in Lunar Magic. You can create some uniquely-designed levels unlike anything seen in the original Super Mario World.
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Details for Jouhou
Super Mario World Hacks - Jouhou Link - Show random
File Name: Jouhou
Added:
Version History: View
Authors: LightAligns
Demo: No
Featured: No
Length: 7 exit(s)
Type: Kaizo: Intermediate
Description: Hello! I made Jouhou (pronounced Joe Who) in my spare time over the span of a month to learn Lunar Magic and try to share something with a community that has brought me lots of enjoyment.

It's 7 straightforward, mostly old school inspired levels and 95% vanilla outside of quality of life patches, custom music, and fast swim ASM due to personal preference. My aim was for lower end of intermediate, and hopefully that is where it eventually landed!

There are no secret exits, but there is one hidden portrait room in each level.

I had a great time making it and hopefully others enjoy it. Good luck, have fun!

---Version 1.1 Changes---


- False Starts
- Added sprite killer for final falling shell
- The Diamond Sea
- Move bullet bill one tile forward
- Oh, Up North
- change out spritekiller sprite for consistency
- Added spikes after shell jump for clarity
- Fear of Ghosts
- Ship section: Mostly redone to make shorter
- Ship section: More lenient with moving room
- Ship section: Made boo rings slower
- Second section: Moved last urchin up one tile
- Cardinal Movements
- Second section: Removed first thwomp, moved secret
- Second section: Removed final setup
- Second section: Removed duck cheese kaizos
Tags: intermediate kaizo, short, vanilla
Rating: 5.0 (Votes: 2)
Download: Download - 1.57 MiB
447 downloads
Screenshots
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Neuromancer
Fun hack!
Posted by: Neuromancer - | Link
LightAligns
Hey! Thank you so much for playing and for taking the time to type up some real constructive comments! This hack was very much a learning experience for myself and I knew that if I went through iteration after iteration, I would talk myself out of ever actually releasing anything as a first try. I'll definitely take your feedback and try to apply it in the future!

Originally posted by marathonx
First off, thanks for making this! It’s always great to see new folks join the community and try out Lunar Magic.

Overall, the hack has some cool ideas and is absolutely referring back to old-school kaizo, which is refreshing to see. However, I feel that this hack is still extremely rough around the edges and could use some additional touching up to make the experience more fun for the player. I’ll give feedback as spoilers below, with the following caveat: I am absolutely 100% guilty of everything I mention below, so I’m speaking from experience and comments I’ve received.

Posted by: LightAligns - | Link
marathonx
First off, thanks for making this! It’s always great to see new folks join the community and try out Lunar Magic.

Overall, the hack has some cool ideas and is absolutely referring back to old-school kaizo, which is refreshing to see. However, I feel that this hack is still extremely rough around the edges and could use some additional touching up to make the experience more fun for the player. I’ll give feedback as spoilers below, with the following caveat: I am absolutely 100% guilty of everything I mention below, so I’m speaking from experience and comments I’ve received.


Jumps: It felt like a majority of jumps had to be cut short, for one reason or another. As a result, many jumps felt awkward to make – I truly feel like making jumps longer wouldn’t have ruined the levels at all and would have made jumps more satisfying and fun to pull off.

Flow: Levels also generally didn’t feel like they had too much of a flow; rather, they felt more like a bunch of obstacles put together instead of having a cohesive and smooth run-through. For example, the second half of level 7 randomly turns into shell tech out of nowhere, which caught me off-guard. If the level was mainly focused on shells, this wouldn’t have been that big of an issue.

Difficulty: Based on what is mentioned above, I feel like the difficulty of the hack came from awkwardly placed obstacles rather than actually difficult sections or tricks.

Munchers/spikes: These absolutely must be loosened up. Often, it felt like munchers and spikes made for a tight jump or swim for no reason, and felt like their primary reason for placement was to annoy the player (the water level was an especially egregious offender). There’s nothing wrong with tightness, but I encourage you to find creative ways to do so without munchers or spikes.

Water level: This level needs some serious TLC. There’s no indication of when to use the fast swimming mechanic (which felt awkward to use in its own right), and there was no reason to have a third section. Similar to my thoughts on muncher placement, this level felt intentionally frustrating for the player.

Camera: There were a couple instances (particularly in level 6 and 7) where the camera did not allow for the player to see obstacles in a fair way. Having free vertical movement (or whatever it’s called) with the camera is often the culprit – not every level has to be multiple screens high.

RNG Sprites: I recommend using other sprites besides ones that use RNG, namely the podaboos and the bone fish in level 7.

Level 5: This level is fucking sick, no complaints with this at all. It flowed really nicely, the jumps were fun, and it just was a blast to play an old-school inspired Ultra Star. Super fun.

Level lengths: Each level and section were incredibly reasonable lengths. Nothing was so long that it was unbearable, and nothing was too short without any challenge.

Testing: Test, test, test, test. If something feels weird to you when testing, fix it or remove it. If your testers say something is weird, look at it with a critical eye. I didn’t have testers for my first submission and it showed – the hack definitely improved once I got some outside feedback on it.


I hope that these pointers help out for whatever you make next. This was a solid start to a hack, but I think with a little bit more time and experience, this and your future works are going to be great.
Posted by: marathonx - | Link
Noob
This hack looks great. The screenshots show simple but very engaging settings (especially screenshot 6, which is reminiscent of Kaizo Mario World's magnificent Ultra Star level. Certainly an awesome hack, and I'll be back for a final Feedback. for now, good work.
Posted by: Noob - | Link
Saela
Had a great time testing this. Very fun hack with cool, creative setups and awesome music!
Posted by: Saela - | Link

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