Name: | Passable On Yoshi Coins |
Author: | Multibella |
Added: | |
Version History: | View |
Act As: | 25 |
Includes GFX: | No |
Description: | A block that lets you pass when you have 4 Yoshi Coins. (Exact amount easy to specify in the .asm file.) |
Tags: | dragon coin lorom passable sa-1 yoshi coin |
Comments: | 6 (jump to comments) |
Rating: |
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547 bytes | 853 downloads
Comments (6)
This block doesn't care if you've previously collected all of a level's Dragon Coins. If you get all 5, die, and re-enter the level, the block will assume your current total is 0 even though the coins won't respawn. If that isn't what you're looking for, consider using this block instead.
If this block is ever given consideration for an update, I think there's fertile ground here to make it much more versatile with a few very simple additions. You could easily put the LDY #$01 : LDA #$30 in an if-else statement alongside LDY #$00 : LDA #$25, and have a define to select one of the two to toggle between "passable on Dragon Coins" and "solid on Dragon Coins". You could do much the same with the BEQ GotCoins and BCC/BCS alternates to have a "passable if more/less than X Dragon Coins," instead of just exactly equal. Food for thought!
Tested with Asar 1.81, Lunar Magic 3.31, SA-1 1.40, Snes9x 1.59.2, BSNES Accuracy 0.7.1, GPS 1.4.3.
I had no problem getting it to work using GPS 1.4.1. I set the acts like in the list.txt and LM to 25. This will make the block passable once the coins have been collected, and solid otherwise. Hope that helps.