Name: | Divisible Boo |
Author: | anonimzwx |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This is a boo that will split into 2 boos if Mario jumps on it. Requested by MaxodeX. Update 18/09/2020: - Converted code to SA-1 hybrid so the sprite is compatible with LoROM. - Bug fixes. Update 9/12/2020: - Added cooldown timer after splitting to avoid the boos unfairly damaging Mario sometimes. Update 23/03/2022: - Corrected oversight in changing the boo's tiles - Changed configured tile to use an alternate boo buddy to make the sprite less likely to be confused with a normal boo |
Tags: | boo divisible lorom sa-1 |
Comments: | 24 (jump to comments) |
Rating: |
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4.78 KiB | 655 downloads
Comments (24)
You just adjusted 4 lines of code. Normally, I'd reject this, but hey, the fix was necessary. Accepted just because of this detail.
Edit: My issue was running into the sprite limit. Adjusting my sprite header fixed the issue.
• Lunar Magic 3.21
• SA-1 Pack v1.32
• PIXI v1.31
• Snes9x v1.60
• bsnes plus v05
Works as intended, so, update accepted.
I have a nitpick concerning the star interaction routine: it only allows Mario to bounce over them and thus enabling the default interaction. I do not consider this a removal reason, though, so let's accept it. My advice is looking into this star routine in a possible next version.
- Converted the code to be SA-1 hybrid, so the sprite can now be used on LoROM.
- Fixed some bugs with the interaction and "lose Yoshi" routines.
I am in a standard lorom game.
I'm having the same issue, it is able to insert successfully according to pixi, I add it in lunar magic and see the sprite and description as what shows in the .json file but when I load up the rom it doesn't spawn. I even tested in a clean rom and had the same issue. I am using pixi 1.2.14 and LM 3.11.
I'm also experiencing this same issue. I've tried setting it with the .cfg and .json in the list.txt, but nothing seems to work. No matter what it shows up as in LM, it never spawns when I open the game in an emulator.
I am in a standard lorom game.
I'm having the same issue, it is able to insert successfully according to pixi, I add it in lunar magic and see the sprite and description as what shows in the .json file but when I load up the rom it doesn't spawn. I even tested in a clean rom and had the same issue. I am using pixi 1.2.14 and LM 3.11.
I am in a standard lorom game.
but they do die when jumped on, meaning they didn't inherit the invincibility of their ancestor and are therefore lesser creatures, ergo no multiplication has occured
Update accepted.
Nice sprite btw, I like the idea.