Name: | Custom Fade Patch |
Authors: | Ice Man, edit1754 |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | Allows you to specify which colors fade during the goal point sequence on a per-level basis. Basic usage instructions are included inside the asm file. Useful for layer 3 BGs that overwrite the default status bar colors (if you use Sprite Status Bar) and for 8BPP BGs that overwrite a lot of sprite colors, as well as the default status bar colors (See Sprite Status Bar v1.1.0+ for SSB + goal point compatibility) UPDATE: Now SA-1 and Asar compatible. |
Tags: | circle fade fade out lorom sa-1 |
Comments: | 6 (jump to comments) |
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3.18 KiB | 502 downloads
Comments (6)
Okay, good to know!
- Lunar Magic v3.33
- SA-1 Pack v1.40
- Asar 1.81
- BSNES v115
- Mesen 2.0.0
Changed tool and added screenshot.Note that inside mode 7 bosses, the custom fade glitches out the player palette due to the game uploading the player palette before the rest of the palette. It's preferable to disable the custom fade in these battles (not that there is any purpose to have a custom palette enabled).
The table is quite different though, and the custom fade is set to be activated for level 105 in addition to the other set levels. But you can easily change that.