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Details for Red Coin
SMW Blocks - Red Coin Link - Show random
File Name: Red Coin
Added:
Version History: View
Authors: Donut
Act As: 025
Includes GFX: No
Description: A red coin, if the player collects X amount of them, they get a power-up as a reward. It also plays a sound effect when collected.
They can be set to only be collectable when a p-switch is active, and additionally, there's an option to stop the p-switch timer when all the coins have been collected.
To make them not visible while a blue switch isn't active, use the graphic tiles that are already in the game, that are used for the invisible p-coins (there's an image file included as help in addition to a map16 file). For the silver switch variant, use exanimations (the animation can be found in the example level, so you can just copy it from there), for normal non-switch variant, once again, use a custom animation (to avoid the block turning into used blocks when a blue p-switch is active. This animation can also be found in the example level).
This requires the item box to work, so this won't work with patches that remove the status bar.

Everything is configurable in the file.

Inspired by NSMB's red coins.

Version 2.0:
I rewrote the entire code. It's a lot more configurable and optimized now.
Tags: bonus, coin, lorom, sa-1
Rating: No rating
Download: Download - 19.14 KiB
298 downloads
Screenshots
Image
RussianMan
TESTED WITH:
-Lunar Magic 3.31
-bsnes v115
-SA-1 1.40
-GPS 1.4.2.1
-Addmusic 1.0.8

Fixed a small kinda oversight where if !reset = 1 and both colored p-switches are pressed, the music will get restored and after the second p-switch timer runs out, the music resets once again. Also edited the example level to actually feature 3 different coin tiles. Didn't notice any other issues. A neat little addition to the bonus collectibles.
Posted by:  RussianMan - | Link

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