Name: | Rakugaki Mario |
Author: | Various Authors |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 85 exit(s) |
Type: | Standard: Very Hard, Kaizo: Intermediate |
Description: | Every morning when I wake up, I take a 42 minute Ice Bath and browse my favorite website for Super Mario World remodellings, 改造マリオあっぷろだえっくす. This morning, however, was special because a new hack (something that hasn't happened in 17 years) was posted on that very site. Hot (though cold because, remember, I was in the middle of taking my morning Ice Bath when I found out this information) on the heels of this grand discovery, I quickly downloaded this new Kaizō Mario and went about seeing what had been done to my favorite Super Nintendo game. The chronicles of which have been brought to your viewing pleasure below... ------------------------------- Rakugaki Mario is a love letter / pastiche / new(?!?!?!) romhack inspired by many hacks from the 2007-2009 era. What originally started as a semi in-joke between friends spiraled out into a much larger project, with a much larger author pool contributing levels (for better or worse). Making this hack semi-unique in nature is, in persuit of MAXIMUM AUTHENTICITY, all tools, sprites, blocks, and music (barring resources made specifically for the project) are from 2007-2009 too. That's right, we're talking Lunar Magic 1.63, JonWill's Blktool, MikeyK's Sprite Tool 1.22, and Romi's Addmusic 4.04. Of course, this wouldn't be playable on hardware by default. To comply with SMWC standards, only the fixed version is available below (in both Japanese and English). It contains the usual modern hack fixes (FastROM, QoL adjustments, Blktool Optimizer, ect), but that doesn't mean it's any less difficult! For SNESGT and ZSNES enthusiasts, you can also play the original unfixed (Japanese) version through this handy link right here. One may be quick to compare this to one of my previous hacking endeavors, but this is a very stylistically different hack that goes in a different direction. If you were a fan of that hack, you may not be particularly pleased that it isn't a continuation / sequel, but I did try to throw a bone in a level or two. Regardless, I still expect this hack to be very difficult. An Author List for individual levels can be found here. Be mindful of spoilers! Difficulty curve is practically nonexistent, and levels explore various design styles, so you'll never know what's next. Whilst tagged as a Kaizo hack, take solace in the knowledge that this is primarily a Standard: Very (Very) Hard hack. However, because certain levels are played in a style and way agreed upon today to be "Kaizo" (one hit kill, levels played in a strict way, and lots of trial and error), I felt it was a necessity to tag it as such for the unwitting moderator or player who wishes to tackle such a hack. Notice: It is possible for the first level in World 4 to cause Motion Sickness. Please be advised. MAIN INSPIRATIONS: Vip and Wall Mix 2 by 2ch Community Super OTL Mario by Smitho Super SIG World 6 by SIG MarioX World SER by Anikiti ...and the girl reading this :) FEATURING NEW LEVELS BY: Heraga, rextep, OnlineVideoSurfer, Anikiti, abc_ore, MecchaSugoiTntn, Kitikuchan, Nanigashi-kun, Pogyo, Jolpengammler, NGB, Daizo Dee Von, Doctress, Aeon, Squirrelyman157, Sariel, Truxton, Ayami, Centipede, Nitrogen, yogui, SF - The Dark Warrior, wye, Atomic-Citrus, NewPointless, ECS.98, Darolac, PokerFace, RussianMan, SMWizard, Valentine, and CosmicTiff Alpha Tested by Morsel, Metballs, and sincx Confirmed RTA playable (aka Beta Tested) by Wyatt, LouisDoucet, and CardboardCell We hope you don't hate this too much! |
Tags: | asm bosses joke less exgfx music traditional variety |
Comments: | 33 (jump to comments) |
Rating: |
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Comments (33)
Ok, so I guess I'm safe to dev achievement for it if I want, but right now I already have a hack claimed to dev achievement named Super Nothing World so I won't dev this one soon, and what I mean about achievement is RetroAchievements, Im a dev and i can create achievement for what I want. (Also it may help me if I know the dev of what I create so they tell me if there are secrets or challenge they think for their hack but Idk any SMW hacker, lol.)
But why it say it a demo? Idk who is the hack owner so i cant ask him, do you know anything?
When I started this hack I was thinking that I really wouldn't like it, but I ended up enjoying it quite much. There are some rough patches in each world, but generally the levels were fun. I did not care much for the final level (although some of the individual sections were enjoyable).
Speaking of the final level, in Room 13 (the section where you have to burn the ice blocks) I think I found a pretty easy softlock: Entering the screen-scrolling pipe right after the Thwomp without a Fire Flower will get you stuck.
Favorite levels in order of appearance: Switch For An Exit (Both Exits), Hot Plant Poison Dance, Illegal Building Athletic, Shardscape, and This River Is Poisonous!
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My one level was placed in a spot that basically prevents those with motion sickness the ability to access the rest of game without knowing beforehand where the secret exit is. And even then, the secret exit leads to what the organizer of the project considers to be the worst level in the entire game. Basically the result of that decision sent the unfortunate message of "get over your sickness or suffer an extremely unforgiving level".
I had no control where it was placed. I knew it would be placed in an area of the overworld that required two paths...but not where exactly. Luckily on my side of things, the actual level did not change barring message box changes (which yeah, they showed me just before the release which didn't give me a lot of time to think).
Being 100% transparent with your designers is key. The organizer claimed to me that they did let designers know of their changes, but from NewPointless's comment I'm struggling to believe them.
e: Seems like I was able to revert the changes he made, plus I was allowed to add an alternate route so it's not a roadblock that prevents 100%. If my level was what stopped you from playing, the upcoming update has a route that has the gimmick not present.
I give this hack a /5
There's some good enjoyable levels but those are like exceptions to a hack aimed to be awful imo (I may be wrong).
Rating: 1/5
This.
I think y'all have accomplished everything what you set out to do. A hack that is both an homage to hacks from past times and a unique experience itself. Thanks.
Have a nice day. 3/5
This is a very difficult (retro-?) hack.
Unfortunately, a lot of the difficulty is artificial (jank, blindness, timer too low, absurd difficulty spike in-level, ...)
Which is too bad since it's very creative, it could be very fun (like the 2nd castle for example and some levels).
Maybe those major design flaws are for making like an around 2008 romhack, but good difficult hacks already exists.
I strongly recommand savestates.
Temporary Rating: 2/5(Updated)edit: thank you, Heraga. obviously
Definitely need to play this when I get the time. Hope I don't hate it too much.