Tip: Remaking levels from other Mario games is strongly discouraged, especially popular ones (World 1-1 from SMB or SMB3, for example), as their over-presence in Mario games, official or not, often makes them uninteresting to play.
"A long time ago in a kingdom called Mushroom Kingdom ...
In it's formation, the Mushroom Kingdom was cursed and now, 1000 years later, the Moonstone of Time is broken and the world is about to end. Merely joining the fragments of the Moonstone together can save the kingdom from collapse ..."
Welcome to Vanilla Shakedown.
This is the first hack I've "seriously" worked on and ever finished. My intention was to experiment with mixing vanilla tilesets in combination with juicy color palettes. So yeah, the visuals can be wild at times. In addition, I wanted to create an atmospheric world and add a story to give the game more life (which isn't that easy in a Mario game as I've learned). Another big (but optional) part of the game are secrets. In addition to some shoutout-/portrait rooms you can find a secret in every level on the main route (= non secret exit-/switch palace-route). They often trigger an extra Checkpoint and provide additional background/story snippets. If you manage to finde them all you could ... find a surprise? Get an alternate ending? Discover a sinister conspiracy? Who knows ...
To wrap things up: there are many points that are rather unusual in a typical Kaizo hack but I hope that it still brings a fun gaming experience. Don't expect any fancy mechanics or wacky boss sprites, this game offers an almost entirely vanilla experience.
I hope you enjoy the game. Any feedback is highly appreciated.
Vanilla Shakedown features:
- 31 Exits
- "vanilla-tuned" graphic style
- custom music and cover art
- 3 hidden Switch Palaces with additional, short Kaizo challenges
- Quality of life features (Retry system, Autosave, Fast-Travel to already explored areas)
- fabulous story with hot lore and humor that shouldn't be taken too seriously ;)
- no malicious trolls
- vanilla-based unique bosses
The zip-file contains
- bps Patch
- readme with additional notes
- Cover Artwork
This hack is an ambitious work that attempts to break new ground and have its own voice. I'd like to add a note from moderation, however.
This hack doesn't always use the standard visual communication players generally expect. The graphics in this hack can contribute to a very disorienting experience. Very often, the choice of blocks and multitude of different tiles and textures on the screen makes it hard to see the tricks or important points in the level. The telegraphing of some obstacles is also inconsistent - some walls which appear solid might not be for certain sprites in order for the setups to work.
The difficulty can vary quite a bit from level to level. For moderation, I sorted this hack into "kaizo: intermediate" but that was after assessing the difficulty *overall*. Some of the sequences here would very likely fall into "kaizo: expert".