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Super Mario World Central Production 2

Super Mario World Hacks → Super Mario World Central Production 2

Submission Details

Name: Super Mario World Central Production 2
Author: SMW Central
Added:
Demo: No
Featured: No
Length: 108 exit(s)
Type: Standard: Normal
Description: The long-awaited sequel to An SMW Central Production, finally here after over a decade! An evil company known as Norveg Industries is expanding its business worldwide, including the Mushroom Kingdom. Can Mario put a stop to its business before nature as they know it dies out?
Tags: asm bosses collab exgfx soundtrack
Comments: 54 (jump to comments)
Rating:
4.4 (21 ratings)
No rating
Download 2.13 MiB | 2,854 downloads

Screenshots

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Comments (54)

AmCleos22 Link
I just like that game with a bunch of worlds and custom sprites! Good luck!
Lumiplay Link
it's been 84 years... oops, it's 11 years since the last asmwcp
 VinylHeart Link
Amazing hack. Having just 100% it I can confidently say it will undoubtedly go down as one of the greatest ever made.
Cote de Boeuf Link
The more I play of this hack, the more I think it's one of the greatest hacks ever made. No hack I've played quite matches the combination of ambition and polish this hack has. With dozens of contributors working on it for over a decade, anything short of a masterpiece would be a disappointment; but this hack delivers, and then some.
If you're wary of this hack because the original SMWCP was a bit of a letdown, I implore you to look past its name and give it a chance. Some levels are better than others, but on the whole this is--in my opinion--truly an effort worthy of Nintendo itself.
h.carrell Link
I heard that earlier versions of this had a Jukebox. Does anyone know if that's still in the Game?
h.carrell Link
Originally posted by Hanox
where's the original hack? (as in the first one)

Here it is: https://www.smwcentral.net/?p=section&a=details&id=5420
werdreturns Link
Pretty good game but feels very incomplete with no credits. The first game had credits why doesn't this one, will it be updated to have a proper credit sequence? I remember one of the betas had one. When you complete the game its like nothing happens very weird and not good at all. #smw{-_-2}
 Pokemon Hacker Link
Those custom GFX and sprites though
jobvd Link
This is a fascinating hack. On the one hand it has amazing graphics and music. A lot of effort must have gone into this. On the other hand, it is incredibly inconsistent. Most levels have a great idea behind them, but they either drag on for too long or fail to make clear how enemies move or what comes ahead, resulting in way too many cheap deaths. The difficulty is not Standard:Normal. It's Standard:Hard with a lot of trial and error and frustration.
erpster2 Link
Originally posted by MrDeePay


You might be playing an older version. A later version included additional checkpoints for a few more levels, with Rusted Retribution being one of them.

Edit: Or at least is supposed to have them. I'll look into it.
Edit 2: Well that's odd. I just downloaded the version that's up and the intended levels don't have them... (current base has them)


where can the current base version be obtained, MrDeePay?

I read the following from here:
https://www.smwcentral.net/?p=viewthread&t=121500

that version 1.10 was supposed to include the "additional checkpoints" for certain levels as well as forcing Mario to be "small" in the Sideshow Showdown level (like where can we download that specific version?)

that one does not occur in the 1.1 (May 6) version that I'm playing (like the one that is currently posted up here) since Mario can be "big" or super in Sideshow Showdown when beginning that level
MrDeePay Link
Originally posted by Cote de Boeuf
Does world 2's castle (Briar Mire) have no powerups on purpose? Or did I just miss them? It's definitely doable without powerups but it seemed out of character for the hack up to that point.


That level has
- One in a Turn Block right in front of a wall that needs Magikoopa to use his magic on.
- One on a ledge juuust outside of the direct path in the vertical room (with the first checkpoint).
- One a little after the halfway part in the final room.

Originally posted by Cote de Boeuf
...it is a shame that you went to the trouble of implementing multiple midpoints but only used them for bosses. Many levels are quite long and would have been overwhelmingly better with maybe one extra midpoint.


You might be playing an older version. A later version included additional checkpoints for a few more levels, with Rusted Retribution being one of them.

Edit: Or at least is supposed to have them. I'll look into it.
Edit 2: Well that's odd. I just downloaded the version that's up and the intended levels don't have them... (current base has them)
Cote de Boeuf Link
I have some strong feelings about a level I just played. However, I would like to reiterate that this hack is very very good. I rated it 5 stars and I stand by that score.
Rusted Retribution needs an additional midpoint or to be significantly shortened. I get what the opening sublevel is going for but it's wholly unnecessary to make the player replay it every single time they die. Just axing the intro wouldn't be enough though. I just don't have the time to replay 5 minutes of content every time I die.
The sprites in the level are gratuitously cruel as well. For one thing, there's simply way too many of them. And the way custom sprites were used gives the feeling that the level was intentionally designed to be unpleasant. Managing reverse boos just feels fundamentally bad, and having normal boos alongside them somehow makes it even worse. I also cannot for the life of me understand why you couldn't have just used normal Spike enemies in place of the ghost Spike, why they needed to be indestructible. You could have just removed the ghost Spikes and replaced them with nothing and the level would have been better.
Overall the level was strongly reminiscent of SMWCP1 (in a very bad way). This is the first level to make me consider using savestates.
While Rusted Retribution is by far the most egregious example of excessive level length and (so far) most other levels were fine, it is a shame that you went to the trouble of implementing multiple midpoints but only used them for bosses. Many levels are quite long and would have been overwhelmingly better with maybe one extra midpoint. This would also make collecting SMWC coins far less onerous.
While I'm at it: the boss of Cryo-Pyro Castle was overall enjoyable, but giving it 5 hits instead of 4 exponentially increased the difficulty. I think it would have been better with only 4 hits; 4 hits would have still been quite challenging.

Hanox Link
where's the original hack? (as in the first one)
Ezel Link
Finally passed moderation, gg! I do however think this should be moved to Standard: Hard, it's way too difficult for normal IMO.
slakkmichael Link
Oh shit, it passed moderation!
Cote de Boeuf Link
This is a pretty damn good hack, honestly. There's a lot of variety and interesting gameplay but it also feels familiar. Challenge is consistent but I almost never feel like giving up. High levels of polish everywhere.
Cote de Boeuf Link
Does world 2's castle (Briar Mire) have no powerups on purpose? Or did I just miss them? It's definitely doable without powerups but it seemed out of character for the hack up to that point.
I only just beat world 2 but so far this is pretty good. Level design isn't super gimmicky, but isn't generic either like many other hacks of this scale.
I have to agree with the other reviewers, I don't think forcing the player to complete levels to save SMWC coins adds anything to the experience. Collectibles can be a pain even if they automatically save, and replaying a whole level to get one coin is lame.
Thirteen 1355 Link
Is this hack doable for someone decent at Mario? I can beat SMW itself rather easily, but a lot of other Mario games (SMB3) I can't beat without infinite lives.
Orangel Duque Link
Excelente hack, compañeros. Lástima que no pude completarlo. De hecho, aunque fue realmente difícil, me agradaron los gráficos, los paisajes y la música, los cuales son obra única en este hack. Por eso le doy 5/5
kebabchilla Link
love everything but the fact smwc coins aren't saved without finishing the level, great atmosphere, great music porting, great collab :3
crismemoria Link
i hope its better than smwcp1 and without bugs when i end the level
El Cuh Fermin Link
Great hack and how insane the title screen was. And status bar too. 10/10 and 5 stars
TheKazooBloccGosh Link
Full review:

I know this isn't fully completed, I hope this review will improve this gem of a hack #smrpg{y}
I don't make very long reviews usually, but I feel it's necessary, I love this game#w{<3}


Overview One of best hack ever made thanks to the atmosphere, the (mostly) friendly gameplay and the original soundtrack! The main flaw is that the SMWC coins (even though not required for anything (for now)) can only be collected with finishing the level (like NSMB), the finishing requirement should be removed to reduce tedium (like the green stars of Super Mario 3d world on the switch). Few level may needs an additional checkpoint. There's 2 levels I dislike in the game, one with the "forgiving but not"
rollercoaster
level, and the mazy ghost level. The
postgame
access is too cryptic in my opinion.



Suggested difficuly: Standard: Hard

Rating: 4+/5 (4+/5 means 4/5 but very close to 5/5)

Again, a TON of congratulations to everyone who made this release possible #wario{<3}
edwinmusic Link
Awesome! very profesional hack! Congratulations!
TheKazooBloccGosh Link
Uhh, I found a softlock...


Btw where's the 108th exit? Edit: Nevermind I found it, I just missed a level in early game. #smw{-_-2}

Album link: https://imgur.com/a/AT55iG4
lordkronos100 Link
Originally posted by TheKazooBloccGosh
Originally posted by lordkronos100
I Had Trouble To I Know Were it Was Once but It Changed but The Letters Give Help which You can Find by The Meteor For Short The Key Lies in The Oasis Level You Got an Jewel There is Somewere a Machine for it That Opens The Way :D

Thank You #smw{^_^}
No Problem :D
TheKazooBloccGosh Link
Originally posted by lordkronos100
I Had Trouble To I Know Were it Was Once but It Changed but The Letters Give Help which You can Find by The Meteor For Short The Key Lies in The Oasis Level You Got an Jewel There is Somewere a Machine for it That Opens The Way :D

Thank You #smw{^_^}
lordkronos100 Link
Originally posted by TheKazooBloccGosh
So I beat
Asteroid Antics
but I don't know what to do to continue the hack. Did I missed something?
I got
98
exits and
225
SMWC coins
I Had Trouble To I Know Were it Was Once but It Changed but The Letters Give Help which You can Find by The Meteor For Short The Key Lies in The Oasis Level You Got an Jewel There is Somewere a Machine for it That Opens The Way :D
TheKazooBloccGosh Link
So I beat
Asteroid Antics
but I don't know what to do to continue the hack. Did I missed something?
I got
98
exits and
225
SMWC coins
thekiller678 Link
Really great job! Great custom bosses and music. Never thought this game would get released, well worth the wait!
TheKazooBloccGosh Link
TheKazooBloccGosh Link
50% completed, so far very good hack!

Few issues I found:


I'm very happy SMWCP2 is finally out #ab{:D}, congratulations! #smw{:TUP:}

Temporary Rating: 4/5

Btw the hack is already harder than "Standard: Normal" imo.
erpster2 Link
Originally posted by TheFerries
Now all we need is a properly fixed SMWCP1 to work on accurate emulators! Unless Im blind and I missed an update for it.

Either way, I cant believe its actually here!


unfortunately that's not gonna happen as there were attempts to bug fix or redo SMWCP1 several years ago (as SMWCP 1.5, I think) but plans for those eventually got abandoned
TheKazooBloccGosh Link
I found a cheese to get the secret exit of
Velocity Valves

Falconpunch Link
Version 1.1 is out with the following changes:

- Miko (the Tanuki boss) softlock fix
- OW pipe fixes
- Fixed initial camera in 2 levels by moving Mario 1 tile to the right
- Fixed rock priority in Shenmi-Frica Sea
lordkronos100 Link
Originally posted by HammerBrother
Ran into a nasty bug in Tourou Temple's boss: It's unbeatable. I think you're supposed to spinjump her in her stone statue form (not the thwomp) twice (first will display cracks) to make her vulnerable and damage her, turns out after the second spinjump does nothing rather than stunning or damaging. This causes the state of spawning rocks and her being a statue to go on forever until you die or reset.
Yeah I Notized The Bug to I Was Jumping Several Times after The Cracks You can Hear a Sound but not more :(
HammerBrother Link
Ran into a nasty bug in Tourou Temple's boss: It's unbeatable. I think you're supposed to spinjump her in her stone statue form (not the thwomp) twice (first will display cracks) to make her vulnerable and damage her, turns out after the second spinjump does nothing rather than stunning or damaging. This causes the state of spawning rocks and her being a statue to go on forever until you die or reset.
Mohamad20ZX Link
Thank you falcon and co for this awesome rom hack #smw{:TUP:}
lordkronos100 Link
I Noticed The Error To and some Other Thinks

SMWCP2-v1-0-00000
SMWCP2-v1-0-00001
SMWCP2-v1-0-00002
SMWCP2-v1-0-00003
SMWCP2-v1-0-00004
The Water World are all Points Here Shown Not Walkable
The Cloudlevel Seems Cutet Sprite
And I Wonder If The 3rd Exit Was Canceled in The Oasis :D
thestrongbadman Link
I might've run into a bug. There are two pipes in the japan world, and exiting out of either one puts me in what looks like a beach world but I can't move off of the pipe. I have no idea if that's not working correctly, or if I'm supposed to reach those pipes from the other side as well. seems a little weird to have two pipes there if they're purely shortcuts.
The_Uber_Camper Link
Played on Super NT to ensure nothing was broken, everything seems to run fine.
UTF Link
i just want to say... congratulations to everyone who worked on this! from the people who made the game itself to the people who were able to finish it off. i know this project has been a thorn in the side of SMWC for the longest time. really gotta play this, and my pile of SMW hacks I want to play continues to grow.
TheFerries Link
Now all we need is a properly fixed SMWCP1 to work on accurate emulators! Unless Im blind and I missed an update for it.

Either way, I cant believe its actually here!
 Stivi Link
is this kaizo?
Pink Gold Peach Link
Originally posted by Hat Kid
fake


I agree
Ezel Link
I remember the times when development on this hack was announced, and the progress that was shown was very hype. I was sad when progress went stagnant for a long time, because this collab was very ambitious, especially for its time. Glad to see it finally finished and I hope people have a good time with it!
Dark Mario Bros Link
The effort everyone did with the revamp was worth it, and it's finally here, even tho isn't 100% what we had in mind still a fun and challenging hack to play
MKDSmaster91 Link
Fantastic work team! #smw{:TUP:}
 Heraga Link
now please finish vldcx too next #wario{:'(}
Falconpunch Link
Originally posted by Hat Kid
fake


Yeah you're right, burn this impostor.
Hat Kid Link
fake
brickblock369 Link
sure it is buddy
ninj Link
pog
slakkmichael Link
woo