|Name:||Question Mark Blocks v2.0.0|
|Act As:||25 or 130|
|Description:||A pack with some very customisable question mark blocks including a power up dependent block (similar how the flower and feather ?-blocks from the original game act like), a block to spawn enemy sprites, Yoshi eggs, place an item to the item box, giant versions of them and a giant coin block.
You can change the sprite (obviously), the initial sprite state (for carryable and some other sprites), the power up out of block/ stun/ random sprite timer (depending on the sprite), the sound effect, some bounce block settings including properties too and even whether the block is dependand from the item memory or not (requires the included object).
Be aware that due to unoptimised routines (not my fault, really), the giant blocks can cause black lines on top of the screen or glitch the HDMA for one frame.
To minimise the chances of it happening, you can apply the VRAM optimisation patch.
Read the readme for more information.
Also thanks for LX5 for two routines and the Yoshi egg blocks.
NEW Made blocks compatible with the latest version of GPS.
NEW Modified blocks to use base blocks as well as ASM files which include these bases to remove as much logic as possible + makes expansions much easier.
NEW Fixed compatibility with the latest version of GPS.
NEW Changed logic of giant blocks to only have one block per type necessary + added support for upper corners as well.
NEW Added a question mark block which spawns another block and not a sprite.
NEW Included block duplication (no, really) and Bounce Block Underwater Push.
NEW Updated graphics.
|Tags:||32x32 giant item box item memory lorom question block sa-1 yoshi egg|
|Comments:||37 (jump to comments)|
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