23 users online:  Anorakun,  bebn legg, BrandonBlank, dashlet, DosHotter, FantasticFox, g3cko_486, GangsterJerby, Green,  Hazel, Josuke Yoshikage, koopering goomba, Oskise, PuffleDreemurr, Rick Dubs, SheikNorris,  Tahixham, The Bluenote X, TheMorganah, XolifreX, YouFailMe, zAce08xZ,  zuccha - Guests: 102 - Bots: 192
Users: 62,850 (2,636 active)
Latest user: sheeptitan

Fire Flower Palette Cycle

SMW Patches → Fire Flower Palette Cycle

Submission Details

Name: Fire Flower Palette Cycle
Author: aroohwahoou
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: A simple patch that adds palette cycling to Fire Flowers, similar to SMB1. You can easily change what palettes it cycles through in the ASM file. Does not affect the item reserve box.

A simple example GFX is included.
Tags: fire flower lorom palette sa-1 smb1
Comments: 5 (jump to comments)
Download 3.11 KiB | 241 downloads


Comments (5)

Weird_Val Link
Any idea on how to make it flash in the reserve box as well?
 Maarfy Link
Pretty solid for a first patch, accepted. Moving forward, if you make any more submissions in which you include your own graphics, I recommend against changing anything not related to your resource. I'm referring specifically to your edited "Nintendo Presents" alongside your custom flower graphics.

Tested with Asar 1.81, Lunar Magic 3.31, SA-1 1.40, Snes9x 1.59.2, BSNES Accuracy 0.7.1.

Ringo Link
This is really neat!
HammerBrother Link
When the flower eats a star.
MarioSMWGooder Link