| Name: | Wreckin' Chuck |
| Author: | Sonikku |
| Submitted: | by Sonikku |
| Tool: | PIXI |
| Type: | Standard |
| Dynamic: | No |
| Disassembly: | No |
| Includes GFX: | Yes |
| Description: | A spiritual recreation of the first boss from Sonic the Hedgehog 1, featuring a Chargin' Chuck. The boss swings a large Ball & Chain attempting to hit the player. You can either jump over it or try to ride it with a spin jump. The boss can be damaged by a stomp or a thrown sprite. Thrown sprites can collide with either the Chuck or the ship itself. Hitting the ship will (by default) do less damage than hitting the Chuck. The sprite also contains "gib" and "smoke" cluster sprites, which are used in the defeat sequence. They aren't required for the sprite to function (and as such you can just set their sprite #s to $FF to prevent spawning them altogether if needed). NOTE: Due to how collision works in SMW, if the ball goes off the left border of the screen while in screen 0, Mario might just phase through it. It's intended to be placed later in the level as in the source game. |
| Tags: | ball and chain boss chuck sa-1 sa1 sonic |
| Comments: | 16 (jump to comments) |
| Rating: |
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16.75 KiB | 273 downloads
Comments (16)
I am running into this issue as well. Can't get the cluster destruction too stop glitching no matter what I try. Hoping for a fix!
Otherwise, this is a wonderful boss sprite.
1. The cluster smoke is glitchy and appearing in wrong locations when the boss has been killed (yes, i did use the correct number).
2. When ever you die and don't get sent back to the overworld, the ball position will not reset during the intro, which means when you die while the ball was like far right, it will glitch and spawn to the far right at the beginning and swing for the entire fight wrong. I guess without the retry patch you don't see this normally but its a shame that it doesn't work.
Still very awesome!
Ugh I want to start using this! Now that I'm onto some Sonic graphics, I might try making some for this...
should be there now
I had to disable the gib to be able to insert it.