Name: | Vanilla Flavour |
Author: | niko |
Added: | |
Version History: | View |
Demo: | No |
Featured: | No |
Length: | 74 exit(s) |
Type: | Standard: Hard |
Description: | Update V. 1.22 *Added Yellow Switch blocks in some harder levels to reduce frustration *Changed more sections, making them mostly harder because they were too easy ____________________________________________________________ Update V. 1.2 *Fixed Translation Error and Cutoff *Changed some sections, making them harder or easier *Added more lives and another life farm in World 4 *Game now saves after beating last level in bonus world *Added a few new Switch Palace Blocks in levels Some sections of the hack could be considered 'very hard', but no level in this hack is extremly long aside from maybe the final castle, so i changed it from 'very hard' to 'hard'. ____________________________________________________________ This is Vanilla Flavour. Your dose of challenging 100% vanilla levels with sweet custom music. Why not give it a try? (Small Asm-Code insertet to disable L+R scroll.) Betatesters: ForthrightMC and N450 (Thanks alot guys!) Have Fun! Update: Fixed grammar mistake and wrong overworld path, things i forgot to fix that were mentioned by N450. |
Tags: | asm gimmick music no boss traditional vanilla variety |
Comments: | 20 (jump to comments) |
Rating: |
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Comments (20)
But overall a very Vanilla Flavour™ed hack indeed! I thought the 'boss fights' were an interesting approach to ending castles.
Thanks for making!
Edit: Forgot to add, I liked that bonus world wasn't kaizo stuff. Too many hacks just assume "It's bonus content, so I can make it 10x harder", but they were just extra stages like in vanilla SMW, and I respect that.
The first World is a bit bland maybe, but it's hard to make a memorable first World, because how memorable a level is, is often tied with challenge. (Not enemy Spam but interessting Set ups) and a first World should be laid back a bit.
I agree with the overworld.
Music is subjective, but i can See your point with the mario kart Track.
Overall i think your critisism is valid even if i dont agree with alot of it personally. Even tho it would have been nice to not only read what you didn't like, but it's fine.
Thanks for playing!
Abuse of vertical scroll at will, and the BG scroll are sometimes wrong or not adequate. If this is vanilla, it should be next to what nitendo would do instead.
Very long and tedious levels. Personally I hate when used constantly. Sometimes the secret exit is not creative at all. This somewhat reminds me the "SMW The Lost Levels" hack, but with less difficult.
You should've made the levels shorter and somehow memorable, especially at first stages. Remember: the first stages are the "welcome" stages, to show how your hack will be presented to the player. A good first impression is always formidable.
If it's too big and repetitive, with terrain up and down constantly, players will finish the level and will forget the previous level soon after they play the next stage. Longer levels make players wish to find the goal tape soon as possible. It's boring. However, big stages are only reasonable if used with precaution and with purporse, and not to fill unecessary gaps.
Overworld isn't detailed. Some parts are too square-ish. I think there are multiple examples of good vanilla overworld designs. Personally overworld is my favorite "first impression" thing, and when I see a good overworld design, it makes me want to play the hack for sure.
As of criticism, I thought that the obstacles occasionally felt a little repetitive (for example, similar Koopa or Chuck obstacles are being used a lot), and the Special World felt a little underwhelming. World 6 and 7 were quite challenging, while the Special World had only two levels where I felt challenged. It felt a little out of place for me.
Overall I think it's a nice hack if you're looking into something simple and that focuses on pure platforming. I'd say this hack feels more like Standard: Hard with a couple trickier levels, but it really depends on your previous experience. If you've played harder hacks or kaizo, it's not too bad, but if you don't have much prior experience, I could see it being quite tough.
Top tier hack. Agreed with folks below that it's more Hard than Very Hard.
Took ~4h to finish every exit. Video of most recent playthrough: https://www.youtube.com/playlist?list=PLqvIHerHvauv3eKg3BuHK_wjPnNpf_rzP
World 6 was slightly tougher than earlier worlds, but Choco cliffs was particularly devilish. World 7 was a bit harder still, and the first part of castle 7 before the checkpoint was nasty.
The star and special worlds were both really easy compared to worlds 6 and 7 of the regular game. That seemed out of order to me. Also, what was the deal with the last special level besides all the freebies, anything?
Overall, I had a few hours of fun with this, and it was an enjoyable play. After having completed this, my rating remains unchanged at 4/5. Reasons for 4 stars and not 5 are as follows: The lack of a more developed overworld, lack of Yoshi, and lack of open levels that include flight mechanics. Another thing is that (almost?) none of the pipes in the levels besides those that lead to alternate exits go anywhere, which makes this feel like more of a obstacle course than a Mario game. This doesn't support saving at any time from the overworld, and doesn't have SRAM saving either.
Overall level design, consistently good choice of music, and the fact that I played through this without noticing a single bug gives this 4 stars. Thanks for this game, was fun.
I look forward to finishing this actually, and will return to comment when I do. Hopefully, the second half of this has just as good music as the first.
The overworld, even though this is clearly a vanilla hack, is awful. Paths and map layout world to world (I'm at the castle on World 4 with 2 star world levels beaten, and all paths fully explored up to this point) is linear and flat design wise.
The levels, however, are challenging in all the right ways. The level design here seems to be based on precision, timing, and reaction speed more so than each level just being a free-for-all against an endless swarm of enemies. If I had to summarize the game with a phrase, it'd be "tough, but fair".
The difficulty of this is an interesting bit. This hack doesn't really have a difficulty curve, it's consistently hard to very hard, but has a few levels and sections in levels that I think are closer to kaizo light. The levels I've completed thus far are beatable without savestates, I didn't use them, but there are a few particularly nasty levels that I had to replay to finish. I'd recommend this to players of any skill level. 4/5 all day.
Anyway, the hack is good, fantastic level design, but the overworld is bogus.
Here's a few levels that can go fuck themselves:
Castle 4
This stage rocks
Fire something i don't remember
The last god damn castle
Yoshi's house
Also, I'd like a list with the music used in this hack, would that be possible?
I have two remarks. One is that I don't understand why the Special World has easier stages than the main path. The second is that I don't think this warrants the Very Hard difficulty rating, if a hack like Jump 1/2 is rated only "Hard."