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Sayonara Mario World 2

Super Mario World Hacks → Sayonara Mario World 2

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Comments (17)

 Pokemon Hacker Link
I think someone did a 100% speedrun or TAS, but I can't find it
 Pokemon Hacker Link
aesthetics are mind blowing
Dolphin_412 Link
kkkkk
DrBuni Link
?
Fink Link
Amazing game! Very difficult, for me personally surely the hardest SMW romhack I've played so far, but all sections are actually really fair once you know what to do (except
the RNG heavy final boss maybe, but even that has some strats you can use to make it through most attacks unscathed
). It gets a bit more tedious towards the end, but still, I really loved my experience with this <3 The aesthetics are also just *chefs kiss* Thank you for the amazing work, Margot, and all who helped built this lovely game
Kimota Link
Super creative. The first 12 exits up to the very fun
Big Boo boss
would've made a great hack, but the endgame became a slog for me and has a few excesses from the current kaizo meta. For example, ~infinite-length final level, button disabling, excessive tightness, etc.

Thought it got repetitive all the sections that were basically five-room castles (or if you prefer One By One from Invictus), where you do a room, enter a screen scrolling pipe, then do another room, enter another pipe, do it five times total before you can lock in progress. At the beginning of the final level, I thought the way the creator used
the Hyper 6 orb
was so cool. It was exciting and refreshing to have that level of freedom in a kaizo hack while still maintaining a high degree of challenge. If you beat that section and it takes you to the final boss, I love it; perfect way to end the hack.
Instead there are three more sections before the boss, and one of them is another five-room castle! For me, it drags down the experience.
.

Anyway, that's enough critique, because on average I had a good time. I agree with everybody else's praise of creativity, confidence, aesthetics, and theming. These are all top notch, despite my issues.
 Amethyst Link
banger hack, bestie
BadDKSounds Link
Just finished the hack and hoo boy what a toughie this was. To be honest, I didn't think I was gonna get even close to the end of this one, but somehow I did. I absolutely loved every single level's ideas. They were all such interesting and challenging that it felt so good to consistently get sections down after a while. I am so glad that ever since I started playing SMW back in late 2020 that I've been able to touch the harder stuff like this. Not only that, but I'm so grateful that people like Margot are still making insane stuff. When the time comes, I'd love to make a hack of my own one day

I'm going on and on, but just wanted to say thanks, not only to Margot, but to all of you for being such a creative inspiration every day.
Ezel Link
Finished the hack today and gotta say, it's was an absolute treat to play this. It shows how far Margot has gone, and how diverse her level design is. Every level had something new to it, with either brand new stuff or interesting twist on previously known gimmicks. The levels are all challenging and really polished, and it was nice to see what every level could introduce me to. Everything has its own charm to it, and you can clearly see that Margot has put her heart and soul into this work.

The only criticism I'd have would be (ending spoilers)
the final boss. The attacks were all really cool, but I felt like it suffered a bit from a lack of indication, from projectiles that appear from the top or the sides, or the giant beam attack that I found very hard to avoid as it happens rather suddenly, and sometimes you're required to bounce off of the boss to survive (at least from what I've tried), making it rough if you're too far away. There's also possibilities or either unavoidable or extremely difficult patterns to occur, which can happen sometimes with patterns like: big beam and heart shield, or if the boss spawns the pillar attack as it has the heart shield active. Nearly all hearts also have the same sprite which can be confusing, as some can be spin jumped on, as some can't. The boss wasn't my favorite part, but I do think the attacks are all pretty creative.


Overall this hack is absolutely worth playing if you're up to the challenge. It's a significant step up in difficulty from Sayo 1, so keep that in mind, but the overall level design is brilliant and full of charm and creative ideas.
idealiter Link
It's not only the hardest one you've ever done, but it's (probably) also the best one.
MarsAmPear Link
i’ve been trying to come up with words for like 20 minutes and all i’ve got is that it’s extraordinary and beyond worthy of its title.
 AmperSam Link
This game exudes the confidence of its creator, with no punches pulled and no ideas bland. It will be fun and it will be challenging but it is one of those rare hacks from someone making exactly what they want to make and it shows—I'm glad you let me be a small part of it, margot. #w{<3}
mmBeefStew Link
This game is incredible, there's super creative design all the way through with top tier aesthetics and theming. This is a really challenging game that is so rewarding to progress through. Highly recommend, amazing work Margot, thank you for making this! 5/5
Nirv Link
I am so happy you've made this. Thank you Margot.
 TheJavabrew Link
I had the honor of playtesting this, and would put this hack as one of my favorites of all time. From the aesthetics to the gameplay, it's a difficult but fair masterpiece. Amazing work Margot!
 cardboardcell Link
got to play for a few hours this morning -- absolutely fantastic. I don't play much kaizo anymore, but I dusted off for this. One of the most stylish hacks I've seen. Can't wait to continue this week.

Thanks for the work that went into this.
le4che Link
fantastic work margot