Language…
16 users online:  Anorakun,  Ayami, Children's Digest 1950-2009,  Devazure, E-man38, Hayashi Neru, Jordan, Konaoto, KungFuFurby, lean4, MarkVD100, Mr. MS,  RussianMan, Samie Zuccati, samuelvieira, Skye - Guests: 106 - Bots: 117
Users: 57,117 (2,271 active)
Latest user: NotGob

Super Isikoro Mario World

Super Mario World Hacks → Super Isikoro Mario World

Submission Details

Name: Super Isikoro Mario World
Author: Isikoro
Added:
Version History: View
Demo: No
Featured: No
Length: 116 exit(s)
Type: Standard: Very Hard
Description: I used a lot of graphics, music and sprites.

[ update ver220707 ]
English version added.
Some messages were changed.
Fixed misalignment of droplets produced when touching layer 2 lava.
Fixed strange tiles appearing on Super-Koopa before it took off.
Fixed tile changes if you keep face to face with Dark Boo.
The first room in SP8 was changed.

No changes are made to the BGM.

It doesn't matter,
Entering the door of Hokuto No Ken (NES) is like a hidden command.
Tags: bosses english exgfx japanese music traditional variety
Comments: 42 (jump to comments)
Rating:
4.5 (4 ratings)
No rating
Download 3.69 MiB | 3,387 downloads

Screenshots

View all

Comments (42)

Isikoro Author Link
Originally posted by SomeGuy712x
Okay, I finally finished playing through the older version of the hack I was in the middle of earlier, and here are some more things worth pointing out:

- Vanilly Snows 3 - After you go in a pipe near the end of the level, when you leave that room, you emerge from an incorrect secondary entrance position one screen to the left of the pipe you initially went in, and are partially overlapping a wall. Fortunately, this isn't fatal, as the game spits you out of the wall just fine. Still, it's clearly an error.
- Vanilly Snows 4 - There are fish-stem Piranha Plants just before the normal exit. Whoops.
- Vanilly Snows 6 - The bridge floor in the hidden bonus game room is 1 tile too high, and the 1-ups drop 1 tile into it. Fortunately, they're still collectable.
- Vanilly Snows 7 - Missile Bills fire even while next to or atop their cannons. (Maybe that's intentional?)
- Bowser's Castle - Door #9 doesn't have a Yoshi coin, but door #10 does. So, if door #9 is entered instead of #10, then the player won't be able to get five Yoshi coins in that run. It looks like there's an obvious spot where a Yoshi coin could go at the end of door #9 as well.
- Level 1CF - "course" should be changed to "courses" to be grammatically correct.
- Yellow-Shell Zone - In the first message box, "throught" should be "through", without that last "t".
- Nostalzic Maze - In one of the messages, "MURDETER" should be "MURDERER" (unless that's intentional). Also, the "z" in "Nostalzic" should be a "g" (unless that's also intentional).

Now, if any of those have already been fixed in the most up-to-date version of this hack, then you can disregard the corresponding notes above. But, I'm betting at least some of those things are still issues in the newest version.


Fixed
SomeGuy712x Link
Okay, I finally finished playing through the older version of the hack I was in the middle of earlier, and here are some more things worth pointing out:

- Vanilly Snows 3 - After you go in a pipe near the end of the level, when you leave that room, you emerge from an incorrect secondary entrance position one screen to the left of the pipe you initially went in, and are partially overlapping a wall. Fortunately, this isn't fatal, as the game spits you out of the wall just fine. Still, it's clearly an error.
- Vanilly Snows 4 - There are fish-stem Piranha Plants just before the normal exit. Whoops.
- Vanilly Snows 6 - The bridge floor in the hidden bonus game room is 1 tile too high, and the 1-ups drop 1 tile into it. Fortunately, they're still collectable.
- Vanilly Snows 7 - Missile Bills fire even while next to or atop their cannons. (Maybe that's intentional?)
- Bowser's Castle - Door #9 doesn't have a Yoshi coin, but door #10 does. So, if door #9 is entered instead of #10, then the player won't be able to get five Yoshi coins in that run. It looks like there's an obvious spot where a Yoshi coin could go at the end of door #9 as well.
- Level 1CF - "course" should be changed to "courses" to be grammatically correct.
- Yellow-Shell Zone - In the first message box, "throught" should be "through", without that last "t".
- Nostalzic Maze - In one of the messages, "MURDETER" should be "MURDERER" (unless that's intentional). Also, the "z" in "Nostalzic" should be a "g" (unless that's also intentional).

Now, if any of those have already been fixed in the most up-to-date version of this hack, then you can disregard the corresponding notes above. But, I'm betting at least some of those things are still issues in the newest version.
SomeGuy712x Link
Originally posted by Isikoro
Fixed

Also, world 4's levels are spelled "REFRES". Is that supposed to be "REFRESH", perhaps? ... Yes

Ah, cool. Anyway, I'll continue to point out any issues I find while going through the hack.

For instance, in the message box at the start of Heaven 3, the word "arownd" should be spelled "around".
Isikoro Author Link
Originally posted by SomeGuy712x
Huh, so "EGIPT" is intentionally spelled that way?

Anyway, there's another issue I just encountered. In the level Cave Ghost House in world 3, the fifth Yoshi coin will not appear on the normal exit path if a certain coin is collected in the first area. (Figured this out by looking at the level in Lunar Magic after I couldn't find the fifth Yoshi coin normally.)

To fix this, change the Item Memory Index for level 061 to any value other than 0 so that there's no overlap with the first area's Item Memory Index, and then the Yoshi coin will appear properly no matter what coins are collected in the first area.

UPDATE: Found another problem. Near the end of Watery Cave 5, there's a "W"-shape line guide that has a rope on it, and there's a horizontal line guide below that which has a saw. However, the saw turned invisible on me, making it much harder to figure out how to avoid it. Methinks there's a sprite memory issue with that level or something.

Also, world 4's levels are spelled "REFRES". Is that supposed to be "REFRESH", perhaps?

Another update: The message box next to the midpoint in Refres Woods 5 just shows a blank message. Oops.
Also, in the final green pipe bonus room in Refres Woods 5, upon defeating the two Nipper plants, only one of the blue star blocks disappears, and the top half of the Yoshi coin there disappears too. So, that's another oops. (At least you can still walk through the other blue star block, and the Yoshi coin can still be collected properly.)



Fixed

Also, world 4's levels are spelled "REFRES". Is that supposed to be "REFRESH", perhaps? ... Yes
SomeGuy712x Link
Huh, so "EGIPT" is intentionally spelled that way?

Anyway, there's another issue I just encountered. In the level Cave Ghost House in world 3, the fifth Yoshi coin will not appear on the normal exit path if a certain coin is collected in the first area. (Figured this out by looking at the level in Lunar Magic after I couldn't find the fifth Yoshi coin normally.)

To fix this, change the Item Memory Index for level 061 to any value other than 0 so that there's no overlap with the first area's Item Memory Index, and then the Yoshi coin will appear properly no matter what coins are collected in the first area.

UPDATE: Found another problem. Near the end of Watery Cave 5, there's a "W"-shape line guide that has a rope on it, and there's a horizontal line guide below that which has a saw. However, the saw turned invisible on me, making it much harder to figure out how to avoid it. Methinks there's a sprite memory issue with that level or something.

Also, world 4's levels are spelled "REFRES". Is that supposed to be "REFRESH", perhaps?

Another update: The message box next to the midpoint in Refres Woods 5 just shows a blank message. Oops.
Also, in the final green pipe bonus room in Refres Woods 5, upon defeating the two Nipper plants, only one of the blue star blocks disappears, and the top half of the Yoshi coin there disappears too. So, that's another oops. (At least you can still walk through the other blue star block, and the Yoshi coin can still be collected properly.)
Isikoro Author Link
Originally posted by SomeGuy712x
If you land on a Rex while gliding down slowly with a raccoon tail, YOU get hurt instead of the Rex. That's gotta be a glitch, and is certainly not fair to the player.

Also, the first fortress's name is misspelled "FPRTRESS". Oops.
And, the desert world's levels are spelled "EGIPT" instead of "EGYPT". Another oops.


Raccoon is a patch issue. We are using this one.
The same thing happens when applied to an elementary ROM.

FPRTRESS was corrected to FORTRESS.
EGIPT is normal.
SomeGuy712x Link
If you land on a Rex while gliding down slowly with a raccoon tail, YOU get hurt instead of the Rex. That's gotta be a glitch, and is certainly not fair to the player.

Also, the first fortress's name is misspelled "FPRTRESS". Oops.
And, the desert world's levels are spelled "EGIPT" instead of "EGYPT". Another oops.
Kimota Link
An impressive effort with good aesthetics and music, and most individual obstacles are well-designed, but unfortunately it becomes not fun to play after World 4 or so, which is the most of the hack. The level design frequently devolves into cramped space plus enemy spam, and it's almost always advisable to go to an earlier level and bring some powerups using start-select for the current level, which becomes quite tedious. Also 5 lives with no quick life farm is annoying. It just wastes the player's time.

Wasting the player's time feels like a theme of the hack. Sections get longer and longer with checkpoints and powerups further and further apart. The Special World carries this to an absurd degree. I played for five hours to learn to beat 100 challenge rooms in a row, which takes almost half an hour of uninterrupted play. I even did it with many hitpoints to spare. My reward for this was no checkpoint and a boss gauntlet with a bunch of wonky custom sprites that I die to because I have no idea what they do. Back to Room #1. (The level after this is also a preposterously long, checkpoint-free slog).

Even players who don't attempt the Special World will feel the pain of the custom bosses. These across the board have janky hitboxes, move unpredictably, and do not telegraph their attacks. And it goes without saying there is no checkpoint before them. Also, many levels have secret exits, and all of them are at the end of the level, forcing you to play through twice. Overall, I found this to be a frustrating experience.
Retro Master HD Link
Originally posted by DimaKonof
Guys, How to use those games? When I use my emulators (Xsnes, bsnes) it doesnt read file propertly? How to emulate them? Can you help me?
Try the SNES9X Emulator.
DimaKonof Link
Guys, How to use those games? When I use my emulators (Xsnes, bsnes) it doesnt read file propertly? How to emulate them? Can you help me?
rafaelfutbal Link
Nice hack. Good job! 👍
Awesome graphics! 😄
I'm beating this hack while I collecting all dragon coins (when is possible).

Bug/Issues:

Level Green Plain 2 = Dragon coin is over an enemy.


Level Cave Ghost House = This level has only 4 dragon coins.

Level Watery Cave 3 = Cutoff.


Level Cave Secret = Bugged block.


Level Watery Cave 5 = Dragon coin is over an enemy.


Level "Refres Woods 4" = Broken tree sprite.


Level "Refres Woods 5" = Empty message box.


Level "Refres Woods 6" = Unreachable platform.


Level "Secret Heaven 3" = Typing error on the message box.
(arownd > around)


Level "Isle Castle" = The power up disappears up there by a spike pillar.


Level "Vanilly Snows 4" = First half of this level is skippable by flying over the roof.


Level "Bloom Grounds 2" = Incomplete foreground.


Level "Grounds Fortress" = If you step on this power up block, the block snake will go away by itself.


---------------------------------------------------------------------------------------------------------------------------
Check out my full playthrough of this hack (work in progress)
https://www.youtube.com/playlist?list=PLiy0MgkNSITHfEl-_IkEEiADNCHW0q1fh
Retro Master HD From older version: Super Isikoro Mario World Link
I had a wonderful time playing this Hack even though it was quite challenging and I got frustrated over certain parts but still a great Hack overall with really amazing music choice, level background designs and over world map designs as well. Definitely one of the best SMW Rom Hacks I’ve ever played. 10/10 ⭐️⭐️⭐️⭐️⭐️#tb{:]}#tb{:D}#tb{:DD}#smw{:TUP:}.
Panther-T From older version: Super Isikoro Mario World Link
Incredible hack. Very nice aesthetics and music choices, varied level design, and a good level of difficulty. I wish there was an English version though. 5/5.
noodle7077 From older version: Super Isikoro Mario World Link
Had fun playing this!
 Atari2.0 From older version: Super Isikoro Mario World Link
Originally posted by idealiter
Hey, thanks for this challenging hack. #tb{:]}

There is one issue in SP10 that I want to mention. In room/section 10, the blocks that lock the side exit sometimes just don't disappear even though the plant in front of them was killed with the grab blocks:

This issue causes a notable amount of frustration (mainly because it appears so late in this level).

This issue already exists in the currently accepted version, it's also extremely minor, therefore I'll accept this based on the account that a lot of stuff was fixed and that it's an improvement over the currently accepted one.
NintendoCentral From older version: Super Isikoro Mario World Link
is it possible to get a English translation to this hack
idealiter From older version: Super Isikoro Mario World Link
Hey, thanks for this challenging hack. #tb{:]}

There is one issue in SP10 that I want to mention. In room/section 10, the blocks that lock the side exit sometimes just don't disappear even though the plant in front of them was killed with the grab blocks:

This issue causes a notable amount of frustration (mainly because it appears so late in this level).
romxuk From older version: Super Isikoro Mario World Link
This seems to be a very nice hack, the only issue is level names are in the Japanese language not English. It would be great to know the names of the levels or at least the areas im playing, other than that this is a well put together game that isnt over challenging but also not so easy as to ruin it
Retro Master HD From older version: Super Isikoro Mario World Link
I’ve finally completed the Hack, it was incredibly intense but the level and map designs were amazing as were the music choices as well. Definitely by far the greatest Rom Hack I have ever played. Keep up the amazing work. #tb{:]}#ab{:)}#smw{:TUP:}#thp{:>}#lm{hidegfx}8>#smrpg{y}.
anthonylouisjohnson From older version: Super Isikoro Mario World Link
Okie dokie...
Brutapode89 From older version: Super Isikoro Mario World Link
Isn't there a version with the english text?
Metballs From older version: Super Isikoro Mario World Link
This hack does have some good and nice challenges in them. Even though it can feel a bit unpolished at times, I personally still enjoyed what the hack had to offer. Though, the custom boss fights at world 8 were really irritating because it takes time to learn the boss fights and how to beat it, which would be fine if I didn't had to repeat the same rooms before the boss fight over and over and over again. Another checkpoint would suffice imo.

Oh BOY those
SP9 and SP10
levels were LONG and BRUTAL. That
SP9
level took me forever and at first, I had no hope that I would beat it because I couldn't even get past like 10 rooms at the beginning. Though, I started to get good in a few rooms, then more rooms, then half rooms, and then even more rooms, then I finally got to the 100th room and died 3 times. Dying to the last room causes you to redo 25+ minutes of the level. Consider this a warning to everyone thinking of 100% this.

Overall, it's a pretty good hack with a few flaws. The special world is probably my favorite part of the hack despite being the most brutal world.
Retro Master HD From older version: Super Isikoro Mario World Link
I’m on world 6 of the Hack so far but for people that are English like myself and can’t read Japanese writing you may at some point need to make an English version of the Hack so it makes everything easier to read. But other than that amazing Hack, keep up the good work. #tb{:]}#ab{:D}#smw{:TUP:}.
Ice Man From older version: Super Isikoro Mario World Link
Played through this hack and have to say that the term "very hard" fits perfect for this hack. However, some enemy positioning is just really mean and takes the fun away for me.
Also some ground slope tiles I have noted do not work properly and push the player inside the ground (upside down slope mainly). This is because the wrong FG header was used.
Some gimmicks have been reused in other levels and the bosses only seem to be the same version with different graphics.
All in all, not a bad hack but could need some improvements.
Aside from being in Japanese, it is well playable though.
Retro Master HD From older version: Super Isikoro Mario World Link
Originally posted by Atari2.0
This was a tough decision to make.
The hack feels at times very unpolished, sporting clashing graphics and cutoff in various places, and at other times it feels very well done, with attention to detail and care put into it.
Levels are a mixed bag, worlds 1-4/5 are fine and pretty easy to play, however difficulty gets exponentially harder the more it goes on, to a point where levels feel extremely hard.
The difficulty, however, is pretty fine and rarely comes from things like sprite spam or weird enemy placements.
Also the more you go into the late game, the longer the levels become.
Special world is definitely a tier above everything else, and it's where, imo, the hack really shines, the levels are extremely hard and difficult, but they are well made. The last 3 levels of Special World were the longest for me, taking around 20 hours in total, consider this a warning, whoever is trying to play this.
In the end, I decided that the pros outweights the cons and the incredible amount of effort that was put into this hack needed to be shown and appreciated, therefore, I'm accepting this.

Yay you’ve finally uploaded it, can’t wait to give this Hack a play. I may keep you updated on my progress on the Hack. #tb{:]}#tb{^V^}#tb{:D}#tb{:DD}#tb{:j}#tb{:)}#ab{:D}#ab{:LOL:}#ab{:)}.
 Atari2.0 From older version: Super Isikoro Mario World Link
This was a tough decision to make.
The hack feels at times very unpolished, sporting clashing graphics and cutoff in various places, and at other times it feels very well done, with attention to detail and care put into it.
Levels are a mixed bag, worlds 1-4/5 are fine and pretty easy to play, however difficulty gets exponentially harder the more it goes on, to a point where levels feel extremely hard.
The difficulty, however, is pretty fine and rarely comes from things like sprite spam or weird enemy placements.
Also the more you go into the late game, the longer the levels become.
Special world is definitely a tier above everything else, and it's where, imo, the hack really shines, the levels are extremely hard and difficult, but they are well made. The last 3 levels of Special World were the longest for me, taking around 20 hours in total, consider this a warning, whoever is trying to play this.
In the end, I decided that the pros outweights the cons and the incredible amount of effort that was put into this hack needed to be shown and appreciated, therefore, I'm accepting this.
P-Tux7 From older version: Super Isikoro Mario World Link
Congratulations to make the custom bosses.
Retro Master HD From older version: Super Isikoro Mario World Link
Hopefully the Hack will be done and uploaded for play. #tb{:]}
Retro Master HD From older version: Super Isikoro Mario World Link
Originally posted by Atari2.0
I changed the difficulty from Hard to Very Hard because the later levels, especially in World 7/8/9 and SP8-SP9-SP10, are all extremely difficult and challenging, often taken multiple hours.

Oh ok. 😀.
 Atari2.0 From older version: Super Isikoro Mario World Link
I changed the difficulty from Hard to Very Hard because the later levels, especially in World 7/8/9 and SP8-SP9-SP10, are all extremely difficult and challenging, often taken multiple hours.
Retro Master HD From older version: Super Isikoro Mario World Link
Originally posted by Isikoro
Originally posted by Ashley Alexander
Did you just change the difficulty of the Hack from hard to very hard.

No.

Oh ok. 😄😀.
Isikoro Author From older version: Super Isikoro Mario World Link
Originally posted by Ashley Alexander
Did you just change the difficulty of the Hack from hard to very hard.

No.
Retro Master HD From older version: Super Isikoro Mario World Link
Did you just change the difficulty of the Hack from hard to very hard.
thekiller678 From older version: Super Isikoro Mario World Link
One of the best hacks in a long time. Reminds me of Brutal Mario. Would love to play an English version if it ever comes out!
KazakhGuy From older version: Super Isikoro Mario World Link
Great Please English version#smw{:TUP:}#smw{O_O!}
Retro Master HD From older version: Super Isikoro Mario World Link
Really hope this Rom Hack works on my SNES Mini console when I download it on there, I’ve seen the game play of this hack and it looks incredibly amazing. Really liked Grass Land 3 from Kirby’s Dream Land 3 in one of the levels, really hope that theme tune stays when the Hack gets re-submitted. #tb{:]}#tb{^V^}#tb{:D}#tb{:DD}#tb{:j}#tb{:)}#ab{:LOL:}#ab{:D}#ab{:)}.
MegaSonic1999 From older version: Super Isikoro Mario World Link
Is the hack in english or in japanese language?
Isikoro Author From older version: Super Isikoro Mario World Link
Originally posted by Rambo
Does this version work on console? I dl the version you have on http://smwdb.me/N.htm and some of the bosses were broken.

Works with SNESGT.
Rambo From older version: Super Isikoro Mario World Link
Does this version work on console? I dl the version you have on http://smwdb.me/N.htm and some of the bosses were broken.
SquidBoy20 From older version: Super Isikoro Mario World Link
Pretty nice hack! #smw{:TUP:}
Isikoro Author From older version: Super Isikoro Mario World Link
Originally posted by kaitri
the link you put into the description, is that "japanese smwc"?

改造マリオあっぷろだえっくす
kaitri From older version: Super Isikoro Mario World Link
the link you put into the description, is that "japanese smwc"?