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Aeron Returns

Super Mario World Hacks → Aeron Returns

Submission Details

Name: Aeron Returns
Author: Anorakun
Added:
Demo: Yes
Hall of Fame: No
Length: 3 exit(s)
Type: Standard: Very Hard, Kaizo: Intermediate
Description: The continuation of Aeron's Golden Cookie Quest is here. In this new adventure, our favorite wizard is summoned back to Japan to solve some issues that he ended bringing in his last adventure and a lot more of funny situations awaits him in this wacky journey.

Unlike its predecessor, this hack has autosave, retry uberasm made by Kevin (instant retry), saves after every pipe/door /entrance and infinite lives. This hack is also somewhat "kaizo poisoned", so don't expect a walk in the park. A lot of obstacles have a specific timing or rhythm. You don't need kaizo tech like shelljumps or any complicated tech to beat it. This project is a testament of my desire of pushing my limits even further, and thus, it is way harder than Aeron's Golden Cookie Quest.

Special thanks to  StayAtHomeStegosaurus, for playtesting and giving feedback regarding the musics volume, and N450 for finding bugs and playing it.

I hope you enjoy it.
Tags: asm bosses custom character exgfx music non-mario sa-1 story traditional
Comments: 5 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 624.98 KiB | 817 downloads

Screenshots

Comments (5)

 Anorakun Author Pinned Link
Last update. For real, but it's because my friend Dark Prince got my new bombchu sprites done. I changed the title screen, had to remap some sprites and do some adjustments regarding palette. Version 1.7 is the definitive one of this demo. I don't plan to release anymore demos. Expect a complete hack when I update this.

EDIT: Updated it to 1.8. Just some minor aesthetic changes in the hack.
Commander_Yamark Link
Very good, i like it
 Alex Link
Added the Kaizo: Intermediate difficulty, because there is a kaizo level which was originally an entry for KLDC 2021, and also the two previous levels have a mix between standard and kaizo segments, mostly setups with mandatory sprites utilization in order to progress.
 Anorakun Author Link
Originally posted by rafaelfutbal
Originally posted by Anorakun
Last update. For real, but it's because my friend Dark Prince got my new bombchu sprites done. I changed the title screen, had to remap some sprites and do some adjustments regarding palette. Version 1.7 is the definitive one of this demo. I don't plan to release anymore demos. Expect a complete hack when I update this.

Anorakun, the download file is still 1.6 version.


Fixed it now.
rafaelfutbal Link
Originally posted by Anorakun
Last update. For real, but it's because my friend Dark Prince got my new bombchu sprites done. I changed the title screen, had to remap some sprites and do some adjustments regarding palette. Version 1.7 is the definitive one of this demo. I don't plan to release anymore demos. Expect a complete hack when I update this.

Anorakun, the download file is still 1.6 version.