Language…
9 users online: AuraDee, bry, CONLUSH666, Exak11, margot, Nint, ShadowTheHedgehog, TheKazooBloccGosh, TheOrangeToad - Guests: 114 - Bots: 127
Users: 57,117 (2,267 active)
Latest user: NotGob

Song Title

    100%

    Mega Man Perfect Blue - The Intro Stage (X1 Style)

    SMW Music → Mega Man Perfect Blue - The Intro Stage (X1 Style)

    Turn on JavaScript to preview files without downloading them.

    Submission Details

    Name: Mega Man Perfect Blue - The Intro Stage (X1 Style)
    Author: Ultima
    Added:
    Version History: View
    Insert Size: 0x18F1 bytes
    Type: Song
    Sample Usage: Many
    Source: Remix
    Duration: 1:37
    Featured: No
    Description: The Intro Stage theme from Megaman Perfect Blue, using Megaman X1 instruments. Good for calmer levels, preferably with a atmosphere to match it.

    (thanks to MarkTherence for giving me the source to the IT file for his MM7 cover of this theme btw! couldn't do this without him haha)

    Update: Fixed the echo toggle issue that happens to the drum channels after the song loops, along with making the echo volume sound closer to X1's in general.
    Preview: Play SPC
    Tags: abstract calm night space
    Comments: 7 (jump to comments)
    Rating:
    5.0 (5 ratings)
    No rating
    Download 70.56 KiB | 329 downloads

    Comments (7)

    Ultima Author From older version: Mega Man Perfect Blue - The Intro Stage (X1 Style) Link
    Originally posted by KevinM
    This is a super cool port, but I have a couple nitpicks I want to point out:
    - To be accurate to MMX1, the echo volumes should be $9D $63 (to compensate for SMW's higher master volume)
    - The echo flag in channel #6 inverts on each loop: you can hear that the snare drum there becomes much weaker on the second loop, and then the hi-hats get it inverted which sounds kinda jarring


    Yeah, I'm already aware of the second issue, but I didn't bother with it since I was extremely tired after working on 8 ports for that C3 thread I made (and the thread itself also had it's own hellish problems to deal with anyhow), but ehh, I'll see if I can submit a minor update when I'm not feeling like such a shitsack :V

    Oh yeah, thanks for telling me about the proper echo values btw; was wondering for a while now what value I had to use to circumvent that exact problem since I wasn't sure if the ones I was using were right enough (I got them by yanking the echo values from the output of a SPC2MML text file, since I assumed it was correct enough), so thanks for finally telling me lol
     Kevin From older version: Mega Man Perfect Blue - The Intro Stage (X1 Style) Link
    This is a super cool port, but I have a couple nitpicks I want to point out:
    - To be accurate to MMX1, the echo volumes should be $9D $63 (to compensate for SMW's higher master volume)
    - The echo flag in channel #6 inverts on each loop: you can hear that the snare drum there becomes much weaker on the second loop, and then the hi-hats get it inverted which sounds kinda jarring
    JX444444 From older version: Mega Man Perfect Blue - The Intro Stage (X1 Style) Link
    I like it.
    7 up From older version: Mega Man Perfect Blue - The Intro Stage (X1 Style) Link
    I didn't know the song was from that game although I've heard it before. More than nice it's up here!
    Zavok From older version: Mega Man Perfect Blue - The Intro Stage (X1 Style) Link
    Perfect! #smrpg{y}
    qantuum From older version: Mega Man Perfect Blue - The Intro Stage (X1 Style) Link
    5 stars #smrpg{<3}