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GPS V1.4.4 - Gopher Popcorn Stew

Waiting Tools → GPS V1.4.4 - Gopher Popcorn Stew

Submission Details

Name: GPS V1.4.4 - Gopher Popcorn Stew
Authors: TheBiob, p4plus2
Submitted: by TheBiob
Obsoletes: GPS V1.4.3 - Gopher Popcorn Stew
Operating System: Windows, Mac OS X, Linux
Platforms: SNES
Games: SMW
Source Available: Yes
Featured: Essential
Website: None
Description: This tool, as the name clearly doesn't imply, is a block inserter designed to replace the dated BTSD. It is backwards compatible with BTSD and will upgrade your ROM when using the tool. The readme has full details on benefits. A GUI is not included in this version. If you want one download it from an older version of GPS. The GUI does not support the features of the current list and has not been kept up to date. Use the GUI at your own risk.


Simple blocks, for example Mario-only, can be created with Blockreator.
Tags: block blocktool btsd gps sa-1
Comments: 87 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Claimed for moderation by Atari2.0 on
Download 338.76 KiB | 3,937 downloads

Comments (87)

HammerBrother Link
Originally posted by TheBiob
Originally posted by changes.txt

Updates (dd/mm/yyyy):

no they aren't


Oh, then my format on the lower updates must've be different.
TheBiob Author Link
The dates were inconsistent at some point. I changed all of them to be the same and added the note about what format it uses in V1.4.3
HammerBrother Link
Funny error:
Originally posted by changes.txt
Code
 16/07/2022 (V1.4.4) (TheBiob)
  - GPS now prints asar warnings instead of ignoring them.
  - Fixed shared routine glitter.asm from crashing the game in case it runs out of smoke sprite slots. (Vitor Vilela)
  - Fixed custom routine paths not allowing spaces.


The month and day numbers are swapped.
TheBiob Author Link
Originally posted by changes.txt

Updates (dd/mm/yyyy):

no they aren't
TheBiob Author From older version: GPS V1.4.3 - Gopher Popcorn Stew Link
already fixed it when you mentioned it in #asm. Maybe I should just make it the new 1.4.4, vitor hasn't responded to me asking him to update the exe anyway.
 Burning Loaf From older version: GPS V1.4.3 - Gopher Popcorn Stew Link
Setting a custom routines folder using gps.exe -s "path with spaces/routines" causes problems and doesn't insert, the problem is in shared.asm's line 10 where it should be incsrc "<target>" instead of incsrc <target>, even though the program *does* give quotes to the path when using the macro...
MemeManOnSMW From older version: GPS V1.4.3 - Gopher Popcorn Stew Link
I'm a chromebook user using Wine to run it. The thing is, it always says that it doesn't work, no matter what. Could you please fix this?
 Major Flare From older version: GPS V1.4.3 - Gopher Popcorn Stew Link
Tested within: Windows 11, 64 bits.

It works as fine as the last version, with the updates. So, accepted. However, as pointed by MarkAlarm and passing through the routines, fixed the %glitter() routine by adding a RTL at the end of the main loop in order to avoid a minor extended sprite overwrite.
chamander11 From older version: GPS V1.4.21 - Gopher Popcorn Stew Link
best tool#smrpg{y}
Mapping_bl From older version: GPS V1.4.21 - Gopher Popcorn Stew Link
work with Windows 11, very nice
 Major Flare From older version: GPS V1.4.21 - Gopher Popcorn Stew Link
OS used for test: Windows 10.

The whole issue with fullsa1 ROMs is resolved. The minor edits done are in perfect order, so, pending on the last rejection log, I can safely approve this. Nice work, TheBiob.
TheBiob Author From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
Originally posted by Mellonpizza
there's a new bug I've found where if a block file contains a ?macro label on accident, there is no proper error report and the file causes gps to stop working altogether. I'm not sure if this is worth addressing or no, but I figure I would report it here as well.


Not entirely sure what you mean, just putting a macro label in a block file doesn't seem to do anything for me. I can take a look at it if you provide the steps required to reproduce it.
Mellonpizza From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
there's a new bug I've found where if a block file contains a ?macro label on accident, there is no proper error report and the file causes gps to stop working altogether. I'm not sure if this is worth addressing or no, but I figure I would report it here as well.
MegaSonic1999 From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
Works great#smw{:TUP:}.
Sarah Shrub From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
#smrpg{y}
piook8 From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
GPS isnt supported by Mac OS X.
It even doesnt work with the newest Wine version.
Can somebody fix this?
TheBiob Author From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
there just had to be some edge case I forgot to test where routines break again, great.
I put it on my todo list so it'll be fixed whenever I stop being lazy and actually work on the update again. Thanks for reporting.
Mellonpizza From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
there is an interesting special-case bug i've run into while making custom shared routines for my hack. let's say you have shared routines A,B and C. Both A and B call C within their own asm files. If you then create a block that calls both A and B, GPS will throw an error when trying to insert this that says along the lines of
Code
shared.asm (called from shared.asm): error: Label 'C' wasn't found. [JSL C]
I'm not entirely sure what's going on but there is some error when you have a separate nested shared routine call within one block asm file.
Super Piter From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
okay this is just what i needed!
Ruiyabi From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
i something to need this. https://w.atwiki.jp/auto_mario/pages/50.html
henry242 From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
how do you use this?
 Pokemon Hacker From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
Sure, why not
MightyNeko From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
#smw{:TUP:}
Mush the Push From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
So this can combine with block creator to my understanding? This seems it could prove useful in my planned automatic Mario level. Nice work!
 Major Flare From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
Tested with some bounce sprite examples. Since this particular part is working fine, and it's working like GPS 1.4.0... accepted.
TheBiob Author From older version: GPS V1.4.1 - Gopher Popcorn Stew Link
Fixed the change_map16 bug

Also, this update moves the map16 feature from spawn_bounce_sprite from $02 to $03 which might break resources that use it.
Apparently the changes were already edited in gps 1.4.0 without me knowing so I'll leave them for now, and if it gets accepted like this I'll keep it that way.
 Major Flare From older version: GPS V1.4.0 - Gopher Popcorn Stew Link
A good update. Worked well with LM's new Big Levels feature.
DanTheCreator From older version: GPS V1.3.1 - Gopher Popcorn Stew Link
Nice tool.
NerdGaming007 From older version: GPS V1.3.1 - Gopher Popcorn Stew Link
Zeax82, I believe your asar.dll is missing.
Final Theory From older version: GPS V1.3.1 - Gopher Popcorn Stew Link
Thanks for allowing comments in the list.txt file. I think I suggested this a long time ago and I guess you finally made it happen.
Zeax82 From older version: GPS V1.3.1 - Gopher Popcorn Stew Link
I downladed this 3 times, and everytme I try to open it, it says asar library is missing, redownload tool. What is the problem?
Xgen_Product From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
This a good tôl
TheBiob Author From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
Oh right, almost forgot. Apparently there's a bug in %rainbow_shatter_block(). If you have/make a block using it you need to remove the |!bank8 from

Code
LDA #$02|!bank8
STA $9C


I'm not sure if this change is worth a new update so I'll leave it here for now.
Klug From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
Originally posted by RPG Hacker
Also removed the GUI application from the download since I don't see a point in dragging a dead horse along.
...and you forgot to update the description.
Kiatus From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
Does this have a upgrade to a older version to this one?
SuperGabrielino From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
nice
Erikas0012 From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
Let's see how long it takes to switch to yet another block inserter.

I find nothing wrong with BTSD. This one just makes it more complicated to use.
I hate that it removes BTSD hijacks, even more pain in the ass to use.
 RPG Hacker From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
Note: updated the Readme to add an example for the @dsc command and explain it in more detail. Also removed the GUI application from the download since I don't see a point in dragging a dead horse along. If you still want to use the GUI application and don't care about any new GPS features, you can just download an old version of GPS and copy the GUI application from there over to where you saved the new version of GPS.
Akutarex From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
Comentando só pra botar as estrelinhas
HammerBrother From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
Hey, since you've added a routine file named swap_XY.asm, you might want to change the comment mentioning why is it needed, like replace “This is required if the high byte of the block's position is used.” with “This is required after you've used "change_map16.asm" so that the high byte position are unswapped.”. And have change_map16.asm mention “Make sure you use "%swap_XY()" if you are changing multiple tiles; as this routine leaves the high byte block positions swapped in vertical levels”.

This is so that ASM block (or any other ASM that changes tiles, such as uberasm reusing the change block to do stuff blocks can't.) developers know about the block change routine.
TomsMostHammed From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
@GhostBro Does lx5 hate BTSD?
Looney Balloon From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
how do I even use this?
NecrozmaSpin From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
"main.asm:26: error: A bank border was crossed somewhere prior to this point. [org $06F67B]"
Help anyone?
TheBiob Author From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
Huh, didn't know BIT works that way. Might as well change that.
Akaginite From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
does not matter
Code
	if !__insert_pages_40_plus == 0
		BIT $03		; LDA $03
				; ASL
		BVS .return	; BMI .return
	endif
TheBiob Author From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
Looking at the code it seems like you're using the player direction as a way of telling what side he's on.

I was more talking about something like
Code
REP #$20
LDA $9A
AND #$FFF0
ORA #$0008
SEC : SBC $D1
SEP #$20
BPL .is_left
;player is to the right side of the block
.is_left
;player is to the left side of the block

Can't really test right now but I don't see a reason why this wouldn't work.
Hamtaro126 From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
It's not the GPS end, rather the in-game block's end, I did split the two offsets already using your method, but as it stands, the spin/cape attacks don't like it!

The problem is the bounce block direction, not the cape.

Do you have a better way of fixing the bounce block directions? Be my guest... Go download it Here...
TheBiob Author From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
Quote
the problem is the spin attack/cape glitches the block sprite!

Why is GPS the cause of this problem? And what would adding another offset do better than checking if the player is to the left or to the right of the center of the block?
Hamtaro126 From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
Is there still no way to add another header number setting and JMP offset to help add one more direction, so the block goes left OR (not AND) right when bumped?

A good example is the "Side Turn Blocks/Wood Blocks" that I am finished with almost, the problem is the spin attack/cape glitches the block sprite!
TheBiob Author From older version: GPS V1.3.0 - Gopher Popcorn Stew Link
Quick change overview:
- New map16 area (Pages 40+) now supported
- Uses asar 1.50
- Changes to the list format (Old format still applies, just new features which might make stuff easier to organize)
- Updated a couple of routines
- Added a few routines
- Fixed shared subroutines (They weren't exactly broken but it could break if you used too many shared subroutines. Don't think anyone ever ran into this problem though)


See Changes.txt and README.txt for a more detailed description on what changed and how to use the new features.
HammerBrother From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
Not only that, BTSD is a CLOSED SOURCE AND the author is INACTIVE, which means that its completely outdated permanently.

That is another reason why we moved to an open source alternative.

If FuSoYa did the same thing, we probably would analyze the code inserted by the program and make our own level (and overworld) editor (thanks for authorizing us to distribute it so we can keep testing its code in the ROM).

As everyone knows, if the author of the closed software is dead, the software will stop updating for good, unless if the author hires another person to be the next generation in line to support it.

I have to agree with LX5, you basically have limits on programming your blocks with this broken software:

-its counter-intuitive with the offsets (like why -1 on the offsets?), you can't know what code and hijacks it used due to being "proprietary-secret" unless you check the code that was mentioned in fusoya's readme about custom map16 tiles.

-it requires a .net framework (most modern pcs now days have them pre-installed), when its possible to program your game to have them without it

-It uses xkas to insert code into your ROM, yes XKAS. As in, the outdated patching program with numerous bugs and glitches combine with the software itself not having an ability to even set the freespace. We are now in the asar age.

-Everyone know this: inserting lots of blocks take FOREVER, almost every half-second is 1 block successfully inserted to your ROM. Imagine if you have 50+ custom blocks. I could possibly watch youtube and it gets done when the video is over.

-Each time you insert new blocks, its not as simple as adding a list like most modern tools here, you have to go on the menubar, hit "add new block", and fill out the information, ONE AT A TIME, PER BLOCK. This could make block packs that must be used together in levels TEDIOUS to insert, especially my screen scrolling pipes, just count blocks where in there. With GPS, you can copy the provided list in such packs and insert them all at once, which this will win the race in terms of inserting them into your ROM (combine this with how slow it insert blocks). Even romi's spritetool uses the list system, and I appreciate the invention of that.

-Finding errors is a guessing game when looking back at your code, because the way it reports is that it uses a pop-up window and doesn't say why the error happened. So testing is also tedious.

GPS does not have any of those issues and have better features, my most favorite is the %callRoutine() when you reuse the same code without having duplicate codes in your ROM (especially the long map16 change routine).
lx5 From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
>Blatantly worse than BTSD in every way possible.

Nope.
- Its GUI wasn't good either, it was horrible.
- Databases were horrible to work with. Slower as a snail to add blocks. They were even worse with collaborative projects.
- Developing for it was bad too; it wasn't good at reporting errors.
- It doesn't support WallRun offsets.
- It's slow at inserting blocks.
 MarioFanGamer From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
Originally posted by Roadhog360 Gaming
Blatantly worse than BTSD in every way possible.

Faster insertion speed, ROM space saving, merging block and Map16 list, discription from blocks and Asar (at least for coders) is worse for you?

Originally posted by Roadhog360 Gaming
you can't replace anything on 00 or 01

Actually... Well, you actually have got a point there. But it is possible to do some workaround. Of course, one have to ask p4 why he did that.

Originally posted by Roadhog360 Gaming
I'm trying to simply insert blocks and I'm getting errors for no reason. Ridiculous. Would rate 0 if I could.

What kind of errors?
 Roadhog360 Gaming From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
Blatantly worse than BTSD in every way possible. I cannot believe this horrible tool replaced BTSD.
This tool will give errors for no reason, you can't replace anything on 00 or 01, and has a broken GUI.
Did I mention BTSD also has NONE of these issues and has always worked fine for me?
I'm trying to simply insert blocks and I'm getting errors for no reason. Ridiculous. Would rate 0 if I could.
PRIVATEGAMER23 From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
So I am relatively new to ROM hacking, and don't know some things.

When I try to insert the ROM, I get this error message: main.asm:26: error: A bank border was crossed somewhere prior to this point. [org $06F67B]
I don't know what a bank border is. Can someone please help?
Imnever From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
I putted the following in the list.txt file, Just like this,

200:130 ConveyorBlockRight.asm
210:130 BreakableBelowBlock.asm

Then when I inserted them to My ROM, I checked the Map16 Page 2, This happened, Does anyone know how to fix this? https://i.gyazo.com/1dae78006be7669ad2239784e205ca68.mp4
TheBiob Author From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
What even. I could've sworn it was there when I submitted it. And it probably wouldn't have gotton past moderation if it was missing.

Either way, I uploaded it here
And sorry in case of it being my fault. Though I don't even have a zip file which doesn't contain the exe and I don't delete stuff I upload (Usually anyway)
Murphmario From older version: GPS V1.2.31 - Gopher Popcorn Stew Link
It dosen't come with the app to run it.
TheBiob Author From older version: GPS V1.2.3 - Gopher Popcorn Stew Link
Wait how did I accidentally set the game to YI?? I thought I never touched anything besides the description and file itself...
leod From older version: GPS V1.2.3 - Gopher Popcorn Stew Link
Perfect! Thank you!
TheBiob Author From older version: GPS V1.2.2 - Gopher Popcorn Stew Link
Okay, I'm done modifying gps
Everything works *in theory* but I'm unable to compile the source code so I can't test it.
If anyone that is able to compile the source would do that then I could test if what I've written works. (I don't expect it to break but you never know.)

Edit: Nvm got it compiled myself. Will test it and then submit.

Changes I made:
== GPS ==
- The block pointers now point to the db at the start of the block instead of the first JMP like they used to
- Now allows db $37 as a valid header
- Changed "<file> lacks a db $42 header" message to "<file> lacks a db $42 or db $37 header"
== main.asm ==
- Runs the "wallrun" offset only if it contains a db $37 header. Otherwise returns without running that offset
TheBiob Author From older version: GPS V1.2.2 - Gopher Popcorn Stew Link
Originally posted by GreenHammerBro
So, you can put any number for the db to indicate the offset group type.

Yes... and no. Depends on what you mean.
The number that determines what offset group it uses is decided by the programmer. The programmer can choose any number though.
I looked at gps' source and it shouldn't be difficult to make gps see db $37 as a valid header.
You'd simply have to add checks to determine wether or not to run the offset
I could do that but that'll have to wait until tomorrow.
HammerBrother From older version: GPS V1.2.2 - Gopher Popcorn Stew Link
So, you can put any number for the db to indicate the offset group type.
 MarioFanGamer From older version: GPS V1.2.2 - Gopher Popcorn Stew Link
Originally posted by GreenHammerBro
Where did you get the db $37?

That's just an example ($37 because of 1337).
HammerBrother From older version: GPS V1.2.2 - Gopher Popcorn Stew Link
Where did you get the db $37?
leod From older version: GPS V1.2.2 - Gopher Popcorn Stew Link
I actually meant to make it so each block can enable the wallrun offset individually by changing the "db $42" at the top with, say, "db $37" instead of making it a global change.

So you would put db $37 at the top and the block would be treated as having a wallrun offset, but if it doesn't have that then it will be treated as not having one, just like how BTSD used to treat the topcorner offset.


If you could change it to that, that would be really great because then people could download wallrun specific blocks from the section and have them just work without having to adjust ALL other blocks.
TheBiob Author From older version: GPS V1.2.0 - Gopher Popcorn Stew Link
Originally posted by Mariofan64
It is not really that big of a deal, as it is really easy to get things working, but I often wonder why you have to save a level in LM before this tool can do anything.

Because LM installs ASM hacks which are required for this to work. If you don't save first LM never installs these codes. LM also expands the rom which is usually required since there isn't much space for custom stuff in an unedited rom.
Mariofan64 From older version: GPS V1.2.0 - Gopher Popcorn Stew Link
It is not really that big of a deal, as it is really easy to get things working, but I often wonder why you have to save a level in LM before this tool can do anything.
 Vitor Vilela From older version: GPS V1.2.0 - Gopher Popcorn Stew Link
Notable changes:
- Added SA-1 support to both tool and base .asm files.
- Added a couple of standard defines in defines.asm, which gets assembled together every single block.
- Made the shared routines use the FastROM area on non-SA-1 ROMs.
- Added glitter.asm to the shared routines.
- Added spawn_bounce_sprite.asm to the shared routines.
- Converted all shared routines to hybrid (SA-1) support.
- Updated Asar core (asar.dll).
- Fixed crash when using too many blocks, due an asar.dll bug.
- Applied https://paste.ee/p/UIpMm (by Alcaro) to GPS GUI.
- Recompiled GPS GUI to fix a compilation issue which made it throw error when trying to run GPS console.

The version number has been raised to 1.2.0.
 Erik From older version: GPS V1.2.0 - Gopher Popcorn Stew Link
sa1, vitor sux and never uploaded it by himself
TheBiob Author From older version: GPS V1.2.0 - Gopher Popcorn Stew Link
Originally posted by Luansilva12
What's new on this version?

It's probably the sa-1 thing judging by the tags
Green Jerry From older version: GPS V1.2.0 - Gopher Popcorn Stew Link
What's new on this version?
TheBiob Author From older version: GPS V1.1.0 - Gopher Popcorn Stew Link
The code works fine for me. What errors does it give you? Also you might want to use "CLC : %spawn_sprite() : TAX : LDA #$D0 : STA $AA,x : TXA : %move_spawn_into_block()" instead of JSR SpawnSpriteFromBlock and having the whole routine in your block.
TheOrangeToad From older version: GPS V1.1.0 - Gopher Popcorn Stew Link
I Try to make my first Custom Blocks made by Blockreator v1.1. Then I Try to install The Blocks with GPS V1.1.0 - Gopher Popcorn Stew. Then It give me a error. its the code look bad or good.
Code
db $42
JMP MarioBelow : JMP MarioAbove : JMP MarioSide
JMP SpriteV : JMP SpriteH
JMP Cape : JMP Fireball
JMP MarioCorner : JMP MarioBody : JMP MarioHead

MarioBelow:
MarioAbove:
MarioSide:
SpriteV:
SpriteH:
Cape:
Fireball:
MarioCorner:
RTL

MarioBody:
	LDA #$14				; \ Play the "unused?" sound effect.
	STA $1DFC				; /
	LDA #$04				; \ Spawn sprite #$04 (04 Green Koopa)
	STA $00					; |
	JSR SpawnSpriteFromBlock		; /


MarioHead:
RTL



SpawnSpriteFromBlock:
	LDX #$0B		; \ Find a last free sprite slot from 00-0B 
CODE_028907:			; |
	LDA $14C8,X		; | 
	BEQ CODE_028922		; | 
	DEX			; | 
	CPX #$FF		; | 
	BNE CODE_028907		; / 
	DEC $1861		; \
	BPL CODE_02891B		; | Get an "emergency" slot if necessary.
	LDA #$01		; |
	STA $1861		; /
CODE_02891B:			; 
	LDA $1861		;
	CLC			;
	ADC #$0A		;
	TAX			;
	STX $185E		;
	LDY $05			;
CODE_028922:			;
	LDA #$01		; \ Set sprite status 
	STA $14C8,X		; / 

	LDA $00			; \ Set sprite number 
	STA $9E,X		; / 
	STA $0E			;
	JSL $07F7D2		;
	INC $15A0,X 		;
	
	LDA $9A			; \
	STA $E4,X		; |
	LDA $9B			; |
	STA $14E0,X		; | Set the sprite's position.
	LDA $98			; |
	STA $D8,X		; |
	LDA $99			; |
	STA $14D4,X		; /
	LDA $1933		;
	BEQ CODE_0289A5		;
	LDA $9A			; \
	SEC			; |
	SBC $26			; |
	STA $E4,X		; |
	LDA $9B			; |
	SBC $27			; | Modify the position if it's on layer 2.
	STA $14E0,X		; |
	LDA $98			; |
	SEC			; |
	SBC $28			; |
	STA $D8,X		; |
	LDA $99			; |
	SBC $29			; |
	STA $14D4,X		; /
CODE_0289A5:			;
	LDA #$D0		; \ Make the sprite "jump" a bit.
	STA $AA,X		; /
	LDA #$2C		; \ Disable interaction with the player.
	STA $154C,X		; /
	LDA $190F,X		; \
	BPL Return028A29	; | Something about getting stuck in walls?
	LDA #$10		; |
	STA $15AC,X		; /
Return028A29:			;
	RTS			; Return 



Edit The error Give me is that.
block_boilerplate.asm:4: error: Unknown command. [insrc Blocks/Green Koopa Block.asm]
Mogu94 From older version: GPS V1.1.0 - Gopher Popcorn Stew Link
I keep getting this error when trying to insert any block:
'.' is not recognized as an internal or external command, operable program or batch file.
 Erik From older version: GPS V1.1.0 - Gopher Popcorn Stew Link
H.carrell on an ipad From older version: GPS V1.1.0 - Gopher Popcorn Stew Link
Love it
Not block tool super deluxe
Alcaro From older version: GPS V1.1.0 - Gopher Popcorn Stew Link
The command prompt does not use -.

Nearly all programs treat it as a "this is not a filename, I'm overriding your default settings" flag, but only if it's at the start of the word; if any program whines about - as non-first character, that program is buggy.
Luigi_master1 From older version: GPS V1.1.0 - Gopher Popcorn Stew Link
Can you please make it so it doesn't remove the BTSD blocks?
HammerBrother From older version: GPS V1.1.0 - Gopher Popcorn Stew Link
If you try to run this using the command prompt, several file names that contain special characters (" " (space), "-" etc. ) won't work; since the command prompt itself uses them for a different purpose.
 Sayuri From older version: GPS V1.0.1 - Gopher Popcorn Stew Link
R.I.P. Gopher Popcorn Stew GUI
HammerBrother From older version: GPS V1.0.1 - Gopher Popcorn Stew Link
I found a print glitch on my screen scrolling pipes: certain blocks are using the wrong description of another block even though the asm blocks are correct.
HammerBrother From older version: GPS V1.0.1 - Gopher Popcorn Stew Link
I made my own screen scrolling pipes:
link
bwal From older version: GPS V1.0.1 - Gopher Popcorn Stew Link
Awesome, I'll try it.
p4plus2 Author From older version: GPS V1.0.1 - Gopher Popcorn Stew Link
The patch needs fixed. It will happen at some point, but the majority before the minority.
 Vitor Vilela From older version: GPS V1.0.1 - Gopher Popcorn Stew Link
It's a known issue, but apparently he won't fix it. You will have to stick with screen scrolling pipes blocks, even if they're not perfect :(
HammerBrother From older version: GPS V1.0.1 - Gopher Popcorn Stew Link
I notice a problem: it breaks on fusoya's screen scrolling pipes patch (it eithers crash on game startup, or the pipes are "un-enterable")