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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Elevator
SMW Sprites - Elevator
File Name: Elevator
Added:
Authors: Sukasa
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a 32x48 elevator sprite. The player can control it with the D-Pad while standing on top of it. Its speed is configurable.
Tags: elevator, lorom, pacifist, sa-1
Rating: 5.0 (Votes: 2)
Download: Download - 6.14 KiB
432 downloads
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Image
Telinc1
Honestly, it sounds like you'd just need to clear the "looking up" and "ducking" flags if Mario is on top of it. Whether this would work depends on when the game checks if the player is ducking or looking up.
Posted by:  Telinc1 - | Link
Raggy
How difficult would it be possible to make it so that while Mario is touching it, the sprite won't let Mario graphics change to looking up or ducking?

I'm still learning the whole ASM thing, so I'm just wondering if it's something I can attempt as a beginner.
Posted by: Raggy - | Link
Telinc1
I've made a small update to fix the bottom of the elevator. It's now solid and won't snap the player to the side of the sprite.
Posted by:  Telinc1 - | Link
Telinc1
Converted to PIXI and added SA-1 compatibility. The graphics from the IPS file that came with the original have been extracted and included as a normal graphics file.
Posted by:  Telinc1 - | Link

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