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Tracker Pipe Cannon

SMW Sprites → Tracker Pipe Cannon

Submission Details

Name: Tracker Pipe Cannon
Author: MarioFanGamer
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A pipe cannon which recreates the tracker barrel from Donkey Kong Country 3. That means, it shoots the player upwards when entered but it also follows the player until the latter lands on the ground.

Read the ASM file for more information.
Tags: cannon lorom pacifist sa-1
Comments: 2 (jump to comments)
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Comments (2)

 Major Flare Link
Tested with: Lunar Magic 3.31, PIXI 1.32, SA-1 1.40 and ZMZ 1.08.

Accepted. However, I must point that, if you enter the pipe cannon while flying (cape mario), its flight state is not cancelled, so he will be shot up still flying, which is kinda janky if you ask me. You may consider disabling flight after Mario exits the pipe cannon.
HammerBrother Link
The left side of the sprite when colliding with a wall can be fixed (a minor glitch it goes slightly into the wall more than it should) by pushing the sprite X position into the stack, then take its X position, subtract by #$0003 (or some number close to that looking at the picture) write that as its now X position, call the object interaction routine (this takes the collision point based on the sprite's XY position), and after the object interaction finishes, pull and write that back as its sprite position. I did something like that with my bomb blocks in the blocks section with that bomb block sprite.