Name: | Summer Hammer Time - Beach and Cave |
Author: | Blind Devil |
Added: | |
Version History: | View |
Type: | Original |
Purpose: | Background, Foreground, Layer 3 |
Slots Used: | BG1, BG2, BG3, LG4, AN2 |
Palette Row(s) Used: | 0, 1, 2, 3, 6 |
Description: | Handdrawn beach and cave tileset I originally made for my CLDC 2016 entry, named Summer Hammer Time. Contains FG, BG, Layer 3 graphics, tilemap and an ExAnimation GFX file to be used with the beach BG. Recommended to use Lui37's "Move Layer 3 to subscreen fix" patch as well, unless you want your status bar to go behind layers 1 and 2. Or use a sprite status bar. Nope Edit: Very minor fixes to sample levels; unused palette rows were wiped out, added them back in to save users a step in inserting these. The animated tiles in the beach background were set to slots so they would change animation on the same frame. |
Tags: | beach cave patch needed |
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