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Giant Piranha Plants

Sprites para SMW → Giant Piranha Plants

Detalhes da Submissão

Nome: Giant Piranha Plants
Autores: Davros, mikeyk
Adicionado:
Ferramenta: PIXI
Tipo: Padrão (Standard)
Dinâmico: Não
Disassembly: Não
Gráficos Inclusos: Sim
Descrição: This is the Giant Piranha Plant, originally from sprite tool, further adapted by Davros. When extra bit is set, it will be upside-down. Extra Property 1 now controls if the piranha should rise even if Mario is near it, among if the piranha should be sideawys.

Now SA-1 and PIXI Compatible.
Marcadores: giant giant piranha lorom piranha piranha plant sa-1 sideways piranha smb3
Comentários: 8 (pular para comentários)
Avaliação:
2,0 (1 avaliação)
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Comentários (8)

ZooWeeMinecraft Link
Originally posted by Hobz
well i can see why the gifs dont use any pipes to show them off. The sprite is not centered, which means placing them over a pipe has them spawn at the top or bottom and clip through the side of it. incredibly disappointing, borderline useless sprite. Sad!

...Well not ENTIRELY useless. The Giant Piranha Plants are meant to be in pipes that are 3 tiles wide, not 2. So you could put a 3-tile wide pipe in the level to use it provided you have the Map16 tiles all set... Also it's fun to surprise players by putting in the plant that ignores the fact that Mario is right next to it and rises anyway. #tb{:)}
 MarioFanGamer Link
Then again, you can occasionally find the giant Piranha Plants in normal sprites in SMB3 as well (it's the normal-giant enemies level). But of course, these are sprite which are normally found in 3 tiles wide pipes.
 Hobz Link
well i can see why the gifs dont use any pipes to show them off. The sprite is not centered, which means placing them over a pipe has them spawn at the top or bottom and clip through the side of it. incredibly disappointing, borderline useless sprite. Sad!
 Major Flare Link
New Update: Merged the Sideways Giant Piranhas with this sprite, using Extra Property byte.
 Major Flare Link
Updates:

1. SA-1 and asar conversion done;
2. Code was HEAVILY optimized:
2.1. The original sprite had two graphic routines, now condensed in one, as the only diference between them was the Y-Flip based on Extra Bit;
2.2. Shortened the speed routine, as it was duped because the Extra Bit behaviour (same as above).
3. Code is now pretty good commented.
 MarioFanGamer Link
Originally posted by athirsonsantos1515
Suporta sa-1?

It's fairly old sprite which hasn't been remoderated yet which means, it doesn't support SA-1.
athirsonsantos1515 Link
Suporta sa-1?
athirsonsantos1515 Link
Suporta sa-1?