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Explosive Throw Block

SMW Sprites → Explosive Throw Block

Submission Details


Comments (3)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.33
  • SA-1 Pack v1.40
  • PIXI v1.32
  • BSNES v115
Renamed ExGFX files to be compatible with the sample level.

Contrary to the GIF shown, the throw blocks don't interact with each other but they otherwise work as intended. I haven't seen any major issues, though I would have made them less sensitive and not have them explode should they come in contact with a sprite when stationary and also added a proper handler for blue shelless Koopas.
 Anorakun Link
I don't get it, if the throw blocks don't interact with each other, why not replace the GIF? Doesn't make sense.
Final Theory Link