Name: | Credits Utilities |
Author: | Kevin |
Added: | |
Type: | Level, Game Mode |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | This UberASM provides some useful (optional) functions for when the player reaches the credits (which can be either the vanilla credits cutscene, or a credits sublevel they're teleported to or whatever): - Mark the final level as beaten and increase the exits count. - Run a (silent) event that will show as already run next time the OW is loaded (post-credits stuff?). - Open a direction on the OW from the current level (probably best used in conjunction with the silent event). - Change the current player's OW position (teleport back to the start of the game, or to a new map, etc.) - Save the game. See the ASM file for more info. |
Tags: | credits lorom sa-1 |
Comments: | 2 (jump to comments) |
Rating: |
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1.26 KiB | 230 downloads
Comments (2)
- Lunar Magic v3.33
- SA-1 Pack v1.40
- UberASM Tool 1.6
- BSNES v115
Disappointed that this doesn't allow you to go from The End back to the overworld (or at least the title screen) but either way, this is a practical UberASM code given the non-saving feature of SMW.It should be noted that some of the features are usable for non-credits stuff like the warp feature, hence why the saving the game can be disabled (this flag really is only useful as a level code).
Suggestion: Remove the SRAM buffering for SRAM Plus as that will leave a lot of freeRAM in the $xxxx area.