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Battle Mania: Daiginjou - Underground Base

SMW Graphics → Battle Mania: Daiginjou - Underground Base

Submission Details

Name: Battle Mania: Daiginjou - Underground Base
Author: Anorakun
Version History: View
Type: Ripped
Purpose: Background
Slots Used: BG2, BG3
Palette Row(s) Used: 3
Description: Background of the fourth level from the obscure Genesis game called Battle Mania: Daiginjou. In this game, you control two badasses heroines with guns and jetpacks that blast everything in their way, Madison and Crystal. The fourth stage is a hidden underground enemy base. Great for mechanical or underground levels. The original game uses vertical parallaxing.

MASSIVE UPDATE: Optimized map 16 tiles further. Includes complete tilemap, which probably made me use less gfx space too. Better palette management and background looping.

Can be used to make horizontal or vertical levels.

Credit would be great, but is optional.
Tags: cave mechanical
Comments: 4 (jump to comments)
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Comments (4)

Rykon-V73 Link
Done: Click
Rykon-V73 Link
Accent on 'might', Teyla. It's possible, but 1 or more colors need to be sacrificed.
Here's an update: I'm nearly done with the layer 3 conversion. There were a few color restricts, but not enough to ruin the BG. Results are good.
 Teyla From older version: Battle Mania: Daiginjou - Underground Base Link
Love that genesis sea green on this one.

Judging by how relatively small the palette row is, this one -might- be able to get converted to Layer 3 for a parallax recreation.
 Ayami From older version: Battle Mania: Daiginjou - Underground Base Link
cool bg