Language…
15 users online: CruelKaizo310, Danik2343, E-man38, Gamet2004, GrenCarret, Jukeboxi_, KazakhGuy, kuroki, nanec, NerDose, playagmes169, Power_Boii, rafaelfutbal, slakkmichael, wye - Guests: 90 - Bots: 175
Users: 56,296 (2,245 active)
Latest user: CoolDudeT1

Jump Only Block

SMW Blocks → Jump Only Block

Submission Details

Name: Jump Only Block
Author: Nitrocell Inc.
Added:
Act As: 025
Includes GFX: Yes
Description: This block will kill player if not jumping through it. More precisely, it will kill player if player's Y SPEED is positive (falling down). Otherwise, if Y speed is negative (going upwards and thus jumping is performing same), it will let you pass without killing. Also, this is also valid if player is swimming (going up when swimming, without falling). Otherwise, in water, this block will kill player.
Also, this block pack contains a simple GFX file called ExGFXxx where xx indicates that you can put it wherever you want (as long as you use basic GFX knowledge). This GFX uses original palette, so importing is not needed. You can use default one. Remember to use [Palette 4] for this block in Map16 for best experience.
Tags: act-as fixed jump kill lorom sa-1
Comments: 1 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 920 bytes | 15 downloads

Screenshots

View all

Comments (1)

 Burning Loaf Link
Tested with:
* Lunar Magic 3.31
* GPS 1.4.4
* SA-1 Pack 1.40
* Mesen-S 0.4.0

Works. Code could be optimized but no big deal in this case. I think having it solid for sprites but not for mario could lead to some interesting setups.