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The Questionable Level Design Contest ends in…
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Tip: Use Kipernal's Blockreator if you want to code custom blocks but you have little to no experience with ASM.
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Details for Larry Boss
SMW Sprites - Larry Boss Link - Show random
File Name: Larry Boss
Added:
Authors: dahnamics
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This boss will walk around the arena, periodically throwing one of three types of fireballs: green, red, or blue. He gets faster after every hit and dies after (by default) 5 hits.

The green fireballs turn into a Galoomba when they hit a wall. The Galoomba can be used to hurt the boss. The red fireballs disappear when they hit a wall. Both of the two hurt Mario and can be configured to turn into any sprite, normal or custom. The blue fireballs disappear when they hit a wall and freeze Mario for a short time if he touches them.

Make sure to specify the sprite numbers of the fireballs in larry.asm! Check the ASM files for customization options. If you give Larry more than 5 HP, make sure to expand the horizontal speed table.
Tags: boss, fireball, freeze, galoomba, goomba, koopa, koopaling, koopalings, koopas, lorom, projectile, sa-1, walk
Rating: 4.8 (Votes: 4)
Download: Download - 11.00 KiB
1,219 downloads
Screenshots
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Xboy1282
When I inserted the sprite it has the wrong palette

How do you fix it
NVM I figured it out you just need to enable custom palette and import the palette that came with the sprite into the level
Posted by: Xboy1282 - | Link
Xboy1282
Can someone make a version with the original SMW graphics or SMM2 graphics
Posted by: Xboy1282 - | Link
ASSATAKKU
Please be able to step on this boss.
Posted by: ASSATAKKU - | Link
Telinc1
Converted to PIXI and added SA-1 compatibility. Added tags and screenshots.

The fireballs have been made easier to customize and their hitboxes have been tweaked to be more accurate. The boss has also been given more customization options.
Posted by:  Telinc1 - | Link

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