Name: | Larry Boss |
Author: | dahnamics |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This boss will walk around the arena, periodically throwing one of three types of fireballs: green, red, or blue. He gets faster after every hit and dies after (by default) 5 hits. The green fireballs turn into a Galoomba when they hit a wall. The Galoomba can be used to hurt the boss. The red fireballs disappear when they hit a wall. Both of the two hurt Mario and can be configured to turn into any sprite, normal or custom. The blue fireballs disappear when they hit a wall and freeze Mario for a short time if he touches them. Make sure to specify the sprite numbers of the fireballs in larry.asm! Check the ASM files for customization options. If you give Larry more than 5 HP, make sure to expand the horizontal speed table. |
Tags: | boss fireball freeze galoomba goomba koopa koopaling koopalings koopas lorom projectile sa-1 walk |
Comments: | 7 (jump to comments) |
Rating: |
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Comments (7)
How do you fix it
NVM I figured it out you just need to enable custom palette and import the palette that came with the sprite into the level
The fireballs have been made easier to customize and their hitboxes have been tweaked to be more accurate. The boss has also been given more customization options.