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Larry Boss

SMW Sprites → Larry Boss

Submission Details

Name: Larry Boss
Author: dahnamics
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This boss will walk around the arena, periodically throwing one of three types of fireballs: green, red, or blue. He gets faster after every hit and dies after (by default) 5 hits.

The green fireballs turn into a Galoomba when they hit a wall. The Galoomba can be used to hurt the boss. The red fireballs disappear when they hit a wall. Both of the two hurt Mario and can be configured to turn into any sprite, normal or custom. The blue fireballs disappear when they hit a wall and freeze Mario for a short time if he touches them.

Make sure to specify the sprite numbers of the fireballs in larry.asm! Check the ASM files for customization options. If you give Larry more than 5 HP, make sure to expand the horizontal speed table.
Tags: boss fireball freeze galoomba goomba koopa koopaling koopalings koopas lorom projectile sa-1 walk
Comments: 5 (jump to comments)
Rating:
4.8 (4 ratings)
No rating
Download 11.00 KiB | 1,423 downloads

Screenshots

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Comments (5)

luigi doll Link
this gfx is wrong the attack grates are reversed with those of walking here this he corrected https://cdn.discordapp.com/attachments/903681150084579341/990389258135171182/SP3.bin
Xboy1282 Link
When I inserted the sprite it has the wrong palette

How do you fix it
NVM I figured it out you just need to enable custom palette and import the palette that came with the sprite into the level
Xboy1282 Link
Can someone make a version with the original SMW graphics or SMM2 graphics
ASSATAKKU Link
Please be able to step on this boss.
 Telinc1 Link
Converted to PIXI and added SA-1 compatibility. Added tags and screenshots.

The fireballs have been made easier to customize and their hitboxes have been tweaked to be more accurate. The boss has also been given more customization options.