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Details for Big Boo Boss
SMW Sprites - Big Boo Boss Link - Show random
File Name: Big Boo Boss
Authors: Davros
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: A custom sprite that's based on the original sprite. It circles around the screen and will trigger the settings once it has been defeated. Comes with:

-A normal Big Boo Boss config. (Triggers secret exit on extra bit)
-A Big Boo Boss config that changes into a door.

More details in the readme.
Tags: big, big boo, boo, boss, enemy, ghost house, lorom, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 6.20 KiB
To make this boss end a vertical level, uncomment this line in SET_HIT_POINTS (i.e. remove the leading semicolon):

;JSL $07F78B|!BankB

Posted by:  BeeKaay - | Link
The Boss doesn't end the level when you're in a vertical level, the original Big Boo Boss does this tho.
Posted by: Spedinja - | Link
Blind Devil
Modified some CFG file properties so now, when the boss has hurt behavior enabled, it actually works.

Thanks to shidouri for reporting the issue.
Posted by:  Blind Devil - | Link
Blind Devil
Added a define in the ASM file that allows the sprite to hurt the player, and modified the secret exit trigger code so it doesn't depend on LM's 'Boss uses secret exit' level number to function anymore. Also tagged the sprite as disassembly - despite the code being slightly different from SMW's, it essentially works the same way.
Posted by:  Blind Devil - | Link
Now I think reversed, it's not disassembly.

What's changed:
Converted to PIXI with SA-1 support.
Merged 2 ASM files in one.
Edited Readme.

This boss uses "Boss Uses Secret Exit" level for secret exit. I don't know how to change it. Sorry.
Posted by:  RussianMan - | Link
Wait a second... is it disassembly or not? I mean if it is disassembly (judging by first sprite), why it's not checked as disassembly?
Posted by:  RussianMan - | Link

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