Name: | 8-directional cannon blocks pack |
Author: | HammerBrother |
Added: | |
Version History: | View |
Act As: | Various |
Includes GFX: | Yes |
Description: | These block contains 16 cannon blocks, each have their own 8 different direction (as for the other half of the group, would shoot mario automatically w/out a button), as well as 2 stopper blocks (see readme for which each is different) and a solid block that is only passable when mario is being launched (in cannon phase, which is useful of you don't want mairo to wander freely in the "cannon only" area). when launched, mario will shoot in a straight line, so place them carefully. The button based cannon are used if the player is waiting for enemies to get out of his way, the automatic ones are used for areas to blast mario from one place to another quickly. They are similar to barrel cannon. (10/2/2022) -Made Sa-1 Hybrid -Made to work with UberASM Tool -Moved a few defines over to cannon_defs.txt -Added defines for the sound the cannons make |
Tags: | barrel cannon donkey kong country lorom sa-1 |
Comments: | 15 (jump to comments) |
Rating: |
Download
72.17 KiB | 962 downloads
Comments (15)
edit: I modified the x offset in the Collision12x16.asm and that fixes it, at the expense of a janky camera.
- Lunar Magic v3.33
- SA-1 Pack v1.40
- GPS v1.4.4
- UberASM Tool v1.5
- BSNES v115
Fixed bug where the rotating cannon will crash the game on BSNES and console (pro tip: Whenever you see an address like $7Exxxx or $7Fxxxx, please check if the code runs on SA-1 and call the SNES in doubt).Through moderation I noticed that there are bugs with Yoshi where if you jump off him right before you enter, you're either stuck in the cannon or you get shot with Yoshi (there also is the fact that Yoshi gets hidden by the hide Mario flag, something which we are less in control of). This bug slipped through the last moderation which is why I decided to accept it.
Also, i'm 100th downloader?! Oh, nevermind.