Name: | Elevator Sprite Blocks |
Authors: | Davros, Knight of Time, mikeyk |
Added: | |
Version History: | View |
Act As: | 130 |
Includes GFX: | No |
Description: | An updated and optimized version of the elevator sprite blocks included in Sprite Tool. These custom blocks spawn a custom sprite when touched from above or the corners. Details in the readme. Requested by Hayashi Neru |
Tags: | elevator lorom sa-1 smb3 sprite |
Comments: | 5 (jump to comments) |
Rating: |
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14.71 KiB | 686 downloads
Comments (5)
SEC #$00
instead ofSBC #$00
which is not valid code. Also added sa-1 to the tags as I didn't notice it wasn't there already.- Lunar Magic v3.33
- SA-1 Pack v1.40
- GPS v1.4.4
- PIXI v1.32
- BSNES v115
Fixed overflow bug where the elevator sprite won't spawn (actually spawned all the way to the left) from the right half when placed between screen borders and removed redundant subroutines from the sprite.I would have compressed the blocks into a single file and checked for their Map16 number (i.e. $03) but found no issues otherwise. It is inaccurate to SMB3, at least, given there are no turning frames nor the sprite disappear after some time but it should be recoded anyway given the age of this resource.
This file has been modified by Knight of Time and spooonsss. This forums is related to this.
elevator.zip