Language…
5 users online: Ginyu AL, Isikoro, karls_Corinthia, kurtistrydiz, SpaceGlam - Guests: 48 - Bots: 195
Users: 58,010 (2,498 active)
Latest user: slavi

Panser, Shower Edition

SMW Sprites → Panser, Shower Edition

Submission Details

Name: Panser, Shower Edition
Author: Schwa
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This Panser functions a differently than the one from SMB2. When it opens its mouth, it sprays an eratic flurry of tiny fireballs into the air. This makes it a difficult enemy to deal with. Extra bit determines if it'll walk or not, and if walking, it'll use a different palette configured through the ASM file.
Tags: enemy fire lorom plant sa-1 smb2
Comments: 1 (jump to comments)
Rating:
3.0 (3 ratings)
No rating
Download 5.04 KiB | 794 downloads

Screenshots

Comments (1)

 Blind Devil Link
Fixed issue that caused all Pansers on screen to spit fireballs at the same time. It was due to how the code didn't depend on a decrementing sprite table, instead relying on $14, the game's frame counter. Extra bit will determine if the Panser will move or not, as opposed to using Extra Property Byte, thus saving a sprite slot. Noticeably optimized tilemap drawing routine - it no longer uses 3 16x16 tiles. Removed unnecessary leftovers from mikeyk's SMB2 Shyguy - they weren't really useful for anything apart from glitching sprite's behavior. Added screenshot, tags and SA-1 support.