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Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so unless you apply this fix, plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
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Details for Pelican Brother
SMW Sprites - Pelican Brother Link - Show random
File Name: Pelican Brother
Authors: Schwa
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This difficult enemy paces back and forth slowly, staying on ledges ala the Red Koopa Troopa. When Mario gets in front of it, it jumps up and spits a spiky fish at him (or any other sprite you specify) which bounces along the ground and is harmful to collide with (though you can spin-jump off it). When it lands, it changes direction. It takes three stomps to defeat this enemy, and with each stomp, the Pelican Bro's movement speed becomes faster.

This sprite is customizable in several ways. GFX and a Readme are included (use SP4). This sprite was designed with the Wario Land II enemy in mind, but it behaves a little differently, obviously.

Give credit if used or tweaked.
Tags: enemy, fish, hit points, hitpoints, lorom, sa-1, throw
Rating: No rating
Download: Download - 11.83 KiB
Nice, functional, usable. As the description states, this is a rather difficult sprite, so it should be saved for later levels.

Converted to PIXI and added SA-1 compatibility. Added tags and a screenshot. The spiky fish's graphics routine was optimized quite a bit.

Edit: Immediate second update because I forgot to make a JSON file for this (rip). You can use it with PIXI 1.2+ to have the sprite display in Lunar Magic.
Posted by:  Telinc1 - | Link

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