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The 2nd Old-School Level Design Contest: Collaboration Hack

Super Mario World Hacks → The 2nd Old-School Level Design Contest: Collaboration Hack

Submission Details

Name: The 2nd Old-School Level Design Contest: Collaboration Hack
Author: SMW Central
Added:
Demo: No
Featured: No
Length: 150 exit(s)
Type: Standard: Hard
Description: This is the collaboration hack of SMWCentral's 2nd Old School Level Design Contest from 2021. With 121 entries and 4 switch palaces totaling at 150 exits, this is the second longest SMW romhack to date.

The compilation was kept as vanilla as possible to keep with the "SMW-like" feeling. Some exceptions were made however, such as on the overworld and markers for exits, dragon coins, and moons. Despite this, for 100% completion you will only need to get all the exits. Additionally, pressing start anywhere on the overworld will warp you back to Yoshi's House. We hope you enjoy!
Tags: collaboration contest less-exgfx traditional vanilla
Comments: 9 (jump to comments)
Rating:
4.3 (3 ratings)
No rating
Download 357.46 KiB | 711 downloads

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Comments (9)

MichaeltheGigachad Link
What!?!? The zip doesn't even have a bps file!!!!
 DeppySlide Link
yes it does.
Kimota Link
Completed about 40 exits. They ran the gamut from pretty good to bad. A few seemed untested, and many went on too long. Can't say I had a good experience overall.
Noob Link
A hack is very well designed, as for Oveworld and Vanilla music, but really here you find clean and fun levels, but other levels are very ruthless and poorly constructed. A stage that is totally ruthless and poorly made, totally poorly constructed is Bower's Biggest Fan, where besides being a too long, the boss is still bug with layer 2 smash slow, fireball and spikes !!! a real hell!!!! I would honestly like to see a gameplay from the creator of this level to see if he got all the Dragon Coins, and passed the stronghold in just one try. Overall, 5 stars for the hack, and for this stage in particular, 0 stars!!!
 JamesD28 Link
Hi, creator of Bowser's Biggest Fan here.
A single full playthrough of the level (including dragon coins and the 3-up moon) can be found here. As happy as I was that the level ranked 24th out of 125 entries (whether that's deserved, who knows?), I am aware that the level had some pretty big design flaws. Notably, getting through the entire 2nd section and then the boss fight on top is especially difficult (partly due to me not knowing about the 1-up checkpoint trick), and the level as a whole was too long. Also, the placement of secrets was pretty bad - 3/5 of the dragons coins, as well as the pipe to the 3-up moon, are all hidden offscreen. Rest assured, all criticisms are taken into consideration and they're things that I'll try to improve on in future entries.
erpster2 Link
Originally posted by ASMagician Maks
Normal checkpoints don't save on save Files 2 and 3, but 1UP checkpoints save only on File 2.


I'm not experiencing these problems on my end. Normal checkpoints save properly on all save files 1, 2 & 3 when playing this on latest snes9x version

also 1ups are never saved but collected 3up moons are saved - always begin or resume a saved game with 5 lives

edit 10/31 - commented in the forum about a day ago that the game freezes in the Sky Battalion auto-scrolling stage when collecting a cape feather off screen or out of the viewing field, which can be fixed if the Feather Autoscroll Freeze Fix were applied to this game
ASMagician Maks Link
Normal checkpoints don't save on save Files 2 and 3, but 1UP checkpoints save only on File 2.
 Pokemon Hacker Link
can't forget our roots
TheKazooBloccGosh Link
I'm sorry for my terrible entry #tb{D'X}