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Super Mario World 2: Yoshi's Island - Cave

SMW Graphics → Super Mario World 2: Yoshi's Island - Cave

Submission Details

Name: Super Mario World 2: Yoshi's Island - Cave
Author: Rykon-V73
Version History: View
Type: Ripped
Purpose: Foreground
Slots Used: BG2, BG3, FG1, FG2, FG3, AN2
Palette Row(s) Used: 2, 4, 5, 6, 7
Description: This tileset has all bugs fixed. Read Info.txt for details.
It is compatible with Super Mario World 2: Yoshi's Island - Crystals Cave and Super Mario World 2: Yoshi's Island - Waterfall Cave.

Anas update: Fixed the massive cutoff of the cave ledges and edited the sample levels accordingly. The eleventh screenshot reflects this as I couldn't be bothered to retake the existing screenshots.
Tags: cave
Comments: 4 (jump to comments)
Download 43.59 KiB | 175 downloads


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Comments (4)

 Ayami Pinned From older version: Super Mario World 2: Yoshi's Island - Cave Link
Some notes for people using this:
-Sample level does its work but be careful about interactions when building your level
-The blocks included are encouraged but not strictly needed. If you don't use them you may want to skip the ! block animation and change the yellow spikes to act like munchers, it's all up to you
-If you go nuts creating a maze, you may want to use this block too, especially for the wall sections
-You probably wanna use one of these doors especially for the chimney house
-For the big ice floor and ice cubes, you may want to use this
-Egg blocks act as a cement block (as there isn't eggs on smw), but you may want to change them to whatever you want to use
-For stakes, you may want to use this, though I personally have never used it and I don't know its limitations
-When using the crystals animation (version 1), wall platforms and certain trees will also shine, which is not a thing on Yoshi's Island. It doesn't look strictly bad, but it may look weird at first glance.
-Mushroom interactions aren't accurate due to smw technicalities/limitations. They're usable but don't think of them as YI mushrooms

Overall good rip, especially since we've missed a complete version of it since years. Good job!
 Ayami Link
Simple tweaks update, but welcome still, thank you. Just fixed sample level 15A, which for some reason had the FG shifted by 2 screens.

Also for people using this, remember to check my pinned comment with important notes.
Rykon-V73 Author From older version: Super Mario World 2: Yoshi's Island - Cave Link
I drew those small tiles. Trying to do it like in YI is awkward and for the lower ground, you're correct, but you can look in the sample file for the proper way to make underground paths. I thought I did that and dud look alright.
Anas From older version: Super Mario World 2: Yoshi's Island - Cave Link
Hmm, I noticed an oversight (at least according to the screenshots): the left and right ledge corner tiles are wrong:

As are these:

(and you shouldn't use the tiles circled in green like that for the showcase level)

Other than that, your rip is certainly promising. Nice job!