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Trampoline

SMW Sprites → Trampoline

Submission Details

Name: Trampoline
Author: Donut
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: I was thinking about them beanz... so I made this!
A trampoline, a bean bridge, a tightrope... whatever you want to call it!

It's kinda like a wall springboard that's attached on both ends.
Y speeds, the sound it plays, and even if it's bouncy or not can be configured in the .asm file.
Tags: bouncy lorom pacifist platform sa-1 springboard wall
Comments: 18 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 3.46 KiB | 120 downloads

Screenshots

Comments (18)

 MarioFanGamer Link
IMO, the end pieces could have gotten unique graphics compared to rest of the trampoline. That way, you could use you the same graphics as those in 1-7 Yoshi's Island which this sprite feels quite similar.
SJandCharlieTheCat Link
Simple, but very cool sprite. I love that you added the decoration-only option -- a very nice touch.
 Burning Loaf Link
Tested with:
* PIXI 1.32
* Lunar Magic 3.33
* Mesen-S 0.4.0
* SA-1 Pack 1.40

Works fine. I've edited my comment about the issue previously mentioned because i had an earlier version of this downloaded...

Suggestions if you're updating this:
- The user could only have to change one !height variable to change the jump height while the tables take care of the calculations (db !define*multiplier)
- Make the sprite use !166E,x for the properties instead of a define.
 Donut Author Link
Originally posted by Final Theory
Make a bridge version where when you just walk across it, it just dips down a bit.

There's an option in the .asm file just for that lol
Final Theory Link
Make a bridge version where when you just walk across it, it just dips down a bit.
HammerBrother Link
Feature request: Make it require consecutive bounces (on the same one the player have bounce, or optionally on any copies of the trampolines in the level) to bounce higher, provided the player lands on it with enough speed.
Murphmario Link
I feel like these could be repurposed into some pretty decent Sonic bridges honestly. Good job on these.
Hiro-sofT Link
Originally posted by Donut
Originally posted by AppleBoy54321
Sprite can die from a Bob-Omb explosion

Fixed. 'just had to set the "Invincible to star/cape/fire/bouncing bricks" property bit.


However, one could say you could use that as a puzzle element, since you could make the player go for it and have to bring a bomb to open up a hole that way. Would make for an interesting interaction. Of course you need to be careful with it then because of cape/star/fire and bouncing bricks then. I can see that work in Kaizo hacks though.
 Donut Author Link
Originally posted by AppleBoy54321
Sprite can die from a Bob-Omb explosion

Fixed. 'just had to set the "Invincible to star/cape/fire/bouncing bricks" property bit.
AppleBoy54321 Link
Sprite can die from a Bob-Omb explosion
Link13 Link
:D
 Donut Author Link
Originally posted by HammerBrother
Is it done by palette cycling, exanimation, mode 7…?

Palette cycling, yep
HammerBrother Link
Originally posted by Donut
Originally posted by HammerBrother
Interesting background. Source?

I made it!


Is it done by palette cycling, exanimation, mode 7…?
 Donut Author Link
Originally posted by HammerBrother
Interesting background. Source?

I made it! (The gif has been changed. Old one for context)
HammerBrother Link
Interesting background. Source?
 TickTockClock Link
Fly to where you wanna be #smrpg{:O}
 Burning Loaf Link
goofy ass sprite, lol
ModernKiwi Link
So hyped for the no bounce mode#wario{^_^}