|Details for Harry the Hedgehog|
|File Name:||Harry the Hedgehog|
|Description:||A hedgehog similar to the one from SMW2:YI. When the player approaches, it sticks out its spines, rendering him immune to jump attacks. While it's wandering around, though, it can be stomped normally.|
|Tags:||enemy, hedgehog, lorom, sa-1, smw2, yoshi's island|
|Rating:||4.5 (Votes: 2)|
Download - 6.18 KiB
I didn't understand entirely how the sprite works.
What triggers its giant form? I see the giant form and spikes out form hurt just the same.
|Posted by: qantuum - | Link|
|Youre toó slow!|
|Posted by: juaneergameer - | Link|
|Gotta go fast|
|Posted by: IanBoy - | Link|
|Fixed Harry's interaction with solid blocks from the sides, as it previously used to get stuck inside walls without properly turning around. Extra bit now determines if the sprite will always be small or if it'll become big when sticking out its spines. Noticeably optimized graphics drawing routine to use smaller tilemap/displacement tables. Also optimized overall code a bit, allowing more flexibility when coming to CFG properties. Added screenshots, tags and SA-1 support.|
|Posted by: Blind Devil - | Link|