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Details for Harry the Hedgehog
SMW Sprites - Harry the Hedgehog Link - Show random
File Name: Harry the Hedgehog
Added:
Authors: Schwa
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A hedgehog similar to the one from SMW2:YI. When the player approaches, it sticks out its spines, rendering him immune to jump attacks. While it's wandering around, though, it can be stomped normally.
Tags: enemy, hedgehog, lorom, sa-1, smw2, yoshi's island
Rating: 4.5 (Votes: 2)
Download: Download - 6.18 KiB
415 downloads
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helother
Originally posted by qantuum
I didn't understand entirely how the sprite works.
What triggers its giant form? I see the giant form and spikes out form hurt just the same.

a bony beetle sometimes stop and stick it's spiky shells.
nothing triggers it... not even going close to the beetle
I think the hedgehog works the same
Posted by: helother - | Link
qantuum
I didn't understand entirely how the sprite works.
What triggers its giant form? I see the giant form and spikes out form hurt just the same.
Posted by: qantuum - | Link
juaneergameer
Youre toó slow!
Posted by: juaneergameer - | Link
IanBoy
Gotta go fast
Posted by: IanBoy - | Link
Blind Devil
Fixed Harry's interaction with solid blocks from the sides, as it previously used to get stuck inside walls without properly turning around. Extra bit now determines if the sprite will always be small or if it'll become big when sticking out its spines. Noticeably optimized graphics drawing routine to use smaller tilemap/displacement tables. Also optimized overall code a bit, allowing more flexibility when coming to CFG properties. Added screenshots, tags and SA-1 support.
Posted by:  Blind Devil - | Link

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