Name: | Free up RAM $7E2000 |
Author: | p4plus2 |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch frees up the RAM at $7E2000-$7EACFF by moving GFX32 and GFX33 to ROM and leaving them uncompressed. Update on 03/11/2022 by Burning Loaf - Added an error for using Exanimation prior to inserting the patch - Updated the patch with an edit by Kevin to fix animation display in LM after insertion - More tags |
Tags: | free ram freeram graphics lorom ram sa-1 |
Comments: | 9 (jump to comments) |
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19.68 KiB | 230 downloads
Comments (9)
- Lunar Magic v3.34
- SA-1 Pack v1.40
- Asar v1.81
- BSNES v115
Now, on its own, this patch merely removes one limitation of SMW (and if I were to be not bound to Lunar Magic, this is the first thing I'd do) but Lunar Magic still treats it like the patch doesn't exists which introduced two problems: For one, GFX32 and 33 are still in the ROM, just compressed so you lose a bit on ROM space than one wouldn't (though you can replace them with a blank file at the cost of Lunar Magic compatibility) but more importantly, you can't use GFX33 as an ExAnimation source, you have to use AN2 or ExGFX60-63.Edit: Even worse if one cares about the M7 bosses: it will mess up, of all things, the sprite lava in the M7 arenas.
While not being very useful for the average user, for those who need more free RAM it's a welcome one. A few notes:
- Make sure to have set at least one ExAnimation in Lunar Magic (and saved afterwards) before patching this (you can remove the ExAnimation afterwards, it's just to make LM apply a hijack).
- As JP32 said, using this will make animation display improperly in LM, since it modifies the animation tables in the ROM. This is annoying to work with, but there's a way to avoid it, by moving the new table in freespace and making the game load from it. You can use this edit to make animation display normally. I couldn't reproduce the bug with exanimations he mentioned, though.
- If you're using the Baby Yoshi or Podoboo disassemblies, you'll need to edit their code a bit to make their gfx work. In the Baby Yoshi, find the line that says "ADC #$8500" and change it to "ADC #$8800". In the Podoboo, find the line that says "LDA #$8600" and change it to "LDA #$8900".
- As a side effect of this patch, the transition from the Nintendo Presents screen to the title screen will be a bit faster (since it doesn't decompress the GFX anymore).
https://i.imgur.com/w1I5btd.png
In-game everything is as should, but it does make editing levels just tedious:
https://i.imgur.com/x0u5QVG.png
And it fucked up my exanimation(trigger with on/off):
https://i.imgur.com/H3KVYmw.png
Looks as it should on LM, but in-game its fucked. I did edit the included graphics files to match my edits I made(the graphics my exanimation uses are in the GFX33.bin).