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Redrawn-Styled Super Mario Bros. 3 Lakitu

SMW Graphics → Redrawn-Styled Super Mario Bros. 3 Lakitu

Submission Details

Name: Redrawn-Styled Super Mario Bros. 3 Lakitu
Author: SF - The Dark Warrior
Added:
Type: Original
Purpose: Sprite
Slots Used: SP4
Palette Row(s) Used: 9, A
Description: Intended to be used if you have Davros's SMB3 Lakitu sprite inserted and for hacks using the SMW Redrawn base.

Anyways, Redrawn-styled SMB3 Lakitu. Comes in two variations for the cloud based on if you prefer it be slightly more shaded and aliased to give it some minor volume or not.

Please note that Redrawn Spinning Spiny shell graphics existed out there since 2008 made by Boingboingsplat, but they do not come with this download. However, a palette file that supports Row C and D exists for the vanilla Spiny and Spiny Egg sprite, and as well as custom sprites that use said Spiny Egg graphics that Lakitu may throw...

Extract to your ExGraphics folder and insert it into your given level's SP4 slot.

Give credit if used.
Tags: custom sprite enemy lakitu redrawn smb3 sprite
Comments: 8 (jump to comments)
Download 5.90 KiB | 28 downloads

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Comments (8)

armyofwin98 Link
I dont like it #smw{-_-} bUT OVERALL ITS GOOD PPL THAT LIKE THIS#smw{O_O!}#smw{:TUP:}
P-Tux7 Link
Originally posted by SF - The Dark Warrior
Originally posted by P-Tux7
Isn't this sprite kind of bad with only two frames of animation compared to SMB3's fluid animation? Why would you even want to use it (or other people, for that matter, which is presumably why this graphic exists)?


That is not the fault of the graphic but the way Davros coded his Lakitu sprite. Graphical reskins for custom sprites can only do so much based on whatever inaccuracy in the function of the sprite a coder committed. Artists are only responsible insofar as the reskin matches the tilemapping seen with the sprite.

That's true, but I feel that we as artists also have a responsibility to only support or not those sprites/blocks (support meaning by making graphics for them) which we want to encourage others to use, which in my opinion this sprite isn't suitable for. Making graphic resources that help aid others in using a sprite is sort of like endorsing that sprite's usage, no?
 Teyla Link
This is... a little bit ridiculous to me. You could easily turn this around to imply that if someone wishes to use a sprite in their game, makes custom graphics for it, but the sprite itself isn't up to snuff that they should not bother sharing the graphics (which are good on their own) unless they're willing to remake the sprite themselves. Ultimately there's nothing wrong with making graphics for a janky or old sprite, since frankly, the vanilla sprites themselves all have issues. Should people stop making ninji graphics because they only have two frames of animation? Or bullet bills that don't animate at all? It doesn't make sense to punish an artist for themselves not being a programmer, nor does it make sense to try and force people to -not- use sprites that work perfectly fine by not supporting them in the other sections.

Having experienced SMWC at its most elitist I would also rather not return to snobbing towards people's work for not being up to some nebulous standard of polish, some people have different tastes and that's okay. The graphics look good, are readable, and the sprite is in the section. It meets the guidelines and that is good enough for me.
SF - The Dark Warrior Author Link
Originally posted by Skewer
Private resource.


Just had to change screenshot at this time to show it in a more fitting context.
HammerBrother Link
crystal graphics from?

EDIT: image was replaced, here is the context: https://web.archive.org/web/20221113072518im_/https://dl.smwcentral.net/image/95283.png
Skewer Link
Private resource.
SF - The Dark Warrior Author Link
Originally posted by P-Tux7
Isn't this sprite kind of bad with only two frames of animation compared to SMB3's fluid animation? Why would you even want to use it (or other people, for that matter, which is presumably why this graphic exists)?


That is not the fault of the graphic but the way Davros coded his Lakitu sprite. Graphical reskins for custom sprites can only do so much based on whatever inaccuracy in the function of the sprite a coder committed. Artists are only responsible insofar as the reskin matches the tilemapping seen with the sprite.
P-Tux7 Link
Isn't this sprite kind of bad with only two frames of animation compared to SMB3's fluid animation? Why would you even want to use it (or other people, for that matter, which is presumably why this graphic exists)?